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What was so magical about 1E/OD&D art?
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<blockquote data-quote="Prince of Happiness" data-source="post: 3238951" data-attributes="member: 19819"><p>I've been thinking more and more on this discussion, and got to thinking about how I viewed fantasy art when I first really started playing D&D. For me, it was the early 90s, and yeah, I got a lot of ideas for the look from my brother's old D&D books <strong>but</strong> I was also an avid Dragon Warrior/Dragon Quest (including the cartoon show) fan, and was one of the "groundfloor" Final Fantasy players (painstakingly handtracing one of the Japanese illustrations of one of the characters and saying "that's what my dude looks like!") as well. At the time at no point was I, an early teen, sitting around thinking "Gee, golly. I'll never want to play 2E because their just doesn't look like anime. No one understands me!" It was all fantasy art, it all dudes with swords and wizards and monsters and castles n' s***. </p><p></p><p>Did everyone I game with grok that stuff? Hell no, but what did I care? The game was/is all in my head, and I could picture it however the hell I felt like, and it ended up being a mish-mash of everything I liked: Frazetta dudes, Otus and Sutherland corridors and weirdness, Akira Toriyama-style wide-eyed 1st level fighters, Tony DiTerlizzi tieflings, and Elmore art, and on and on.</p><p></p><p>I think it's all good in my opinion. One thing we should take in mind is the permanence of media and the saturation thereof. There's no reason why anyone would <strong>not</strong> have John Milius's <em>Conan the Barbarian</em> in mind and have <strong>only</strong> Harry Potter, Pokemon, and Final Fantasy in mind. It's all out there. They haven't disappered in the Great Abyss of Dead Media.</p><p></p><p>I'm rambling, but I have to boil it down: Why the hand-wringing?</p></blockquote><p></p>
[QUOTE="Prince of Happiness, post: 3238951, member: 19819"] I've been thinking more and more on this discussion, and got to thinking about how I viewed fantasy art when I first really started playing D&D. For me, it was the early 90s, and yeah, I got a lot of ideas for the look from my brother's old D&D books [b]but[/b] I was also an avid Dragon Warrior/Dragon Quest (including the cartoon show) fan, and was one of the "groundfloor" Final Fantasy players (painstakingly handtracing one of the Japanese illustrations of one of the characters and saying "that's what my dude looks like!") as well. At the time at no point was I, an early teen, sitting around thinking "Gee, golly. I'll never want to play 2E because their just doesn't look like anime. No one understands me!" It was all fantasy art, it all dudes with swords and wizards and monsters and castles n' s***. Did everyone I game with grok that stuff? Hell no, but what did I care? The game was/is all in my head, and I could picture it however the hell I felt like, and it ended up being a mish-mash of everything I liked: Frazetta dudes, Otus and Sutherland corridors and weirdness, Akira Toriyama-style wide-eyed 1st level fighters, Tony DiTerlizzi tieflings, and Elmore art, and on and on. I think it's all good in my opinion. One thing we should take in mind is the permanence of media and the saturation thereof. There's no reason why anyone would [b]not[/b] have John Milius's [i]Conan the Barbarian[/i] in mind and have [b]only[/b] Harry Potter, Pokemon, and Final Fantasy in mind. It's all out there. They haven't disappered in the Great Abyss of Dead Media. I'm rambling, but I have to boil it down: Why the hand-wringing? [/QUOTE]
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What was so magical about 1E/OD&D art?
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