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What was so magical about 1E/OD&D art?
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<blockquote data-quote="Raven Crowking" data-source="post: 3239959" data-attributes="member: 18280"><p>I merely give you the benefit of the doubt, that you are seeing some subtle (but actual) indications from the artwork that I cannot see.</p><p></p><p>And, have a good vacation.</p><p></p><p></p><p></p><p>I feel certain that this is true. Yet I also feel certain that some interpretation of art is more valid than others. When, for example, one looks at The Scream and sees a man in pain, anxiety, or fear, that seems to me a more likely interpretation than seeing a message that apples are tasty.</p><p></p><p>Likewise, I do not expect that the average person flipping through a PHB (or any book, for that matter) is going to assume that nothing is what it seems, and that innocent objects should induce gut-wrenching horror, <em>unless there is something that clearly indicates that this is the case</em>. IMHO, the message conveyed by successful artwork should be examined first in light of the <em>most common</em> shared background of the society creating it, rather than the most esoteric. Especially when one creates art to be used in marketing.</p><p></p><p>My thesis related to the PHB/DMG art not only acknowledges that expected and pereceived messages conveyed by art may alter the way one views art; it says that exactly. </p><p></p><p>(And, BTW, I started with the Blue Box, and have played every edition.)</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3239959, member: 18280"] I merely give you the benefit of the doubt, that you are seeing some subtle (but actual) indications from the artwork that I cannot see. And, have a good vacation. I feel certain that this is true. Yet I also feel certain that some interpretation of art is more valid than others. When, for example, one looks at The Scream and sees a man in pain, anxiety, or fear, that seems to me a more likely interpretation than seeing a message that apples are tasty. Likewise, I do not expect that the average person flipping through a PHB (or any book, for that matter) is going to assume that nothing is what it seems, and that innocent objects should induce gut-wrenching horror, [i]unless there is something that clearly indicates that this is the case[/i]. IMHO, the message conveyed by successful artwork should be examined first in light of the [i]most common[/i] shared background of the society creating it, rather than the most esoteric. Especially when one creates art to be used in marketing. My thesis related to the PHB/DMG art not only acknowledges that expected and pereceived messages conveyed by art may alter the way one views art; it says that exactly. (And, BTW, I started with the Blue Box, and have played every edition.) RC [/QUOTE]
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What was so magical about 1E/OD&D art?
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