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What was so magical about 1E/OD&D art?
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<blockquote data-quote="I'm A Banana" data-source="post: 3242418" data-attributes="member: 2067"><p>Well, there's the position that it DOESN'T stop me from playing unless I want to. I can always try again, and I loose nothing other than time if I don't succeed.</p><p></p><p>However, there is a huge difference when dealing with narratives and characters vs. simpler games, because I never get attatched to one particular Solitaire card or Minelayer pattern or Chess piece. I never pick the Bishop and go "I really want the bishop to win!"</p><p></p><p>When I'm playing a role, and having fun playing that role, it's not usually very constructive to make me stop playing that role just because of random chance.</p><p></p><p></p><p></p><p>Well, #1, I'd say that "skillful play" is entirely dependant upon the player. Not every player WANTS to obsess over rules minutae or develop skill. I mean, I have no particular desire to become a chess master, but I can still have fun playing chess with people of similar skill levels.</p><p></p><p>And #2, I'd say that loss does not have to include character death. Designers seem to agree with me by making resurrection rather readily available (still a hassle, especially to a low-level party, but one of many options). Character failure can add to the fun by making it a tougher struggle and a more hard-won victory, but you don't have to stop playing a character you like to play in order to fail at something.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3242418, member: 2067"] Well, there's the position that it DOESN'T stop me from playing unless I want to. I can always try again, and I loose nothing other than time if I don't succeed. However, there is a huge difference when dealing with narratives and characters vs. simpler games, because I never get attatched to one particular Solitaire card or Minelayer pattern or Chess piece. I never pick the Bishop and go "I really want the bishop to win!" When I'm playing a role, and having fun playing that role, it's not usually very constructive to make me stop playing that role just because of random chance. Well, #1, I'd say that "skillful play" is entirely dependant upon the player. Not every player WANTS to obsess over rules minutae or develop skill. I mean, I have no particular desire to become a chess master, but I can still have fun playing chess with people of similar skill levels. And #2, I'd say that loss does not have to include character death. Designers seem to agree with me by making resurrection rather readily available (still a hassle, especially to a low-level party, but one of many options). Character failure can add to the fun by making it a tougher struggle and a more hard-won victory, but you don't have to stop playing a character you like to play in order to fail at something. [/QUOTE]
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What was so magical about 1E/OD&D art?
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