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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What was taken away from each a5e class?
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<blockquote data-quote="xiphumor" data-source="post: 8571704" data-attributes="member: 7033055"><p>A5e classes can supposedly be run in the same game as O5e classes without balance problems, which means for all the cool stuff that was added, some stuff must have been taken away. Sometimes this is obvious: Fighters lost action surge, Rogues lost their usual expertise, Druids wildshape has fewer uses and is no longer a meat shield, etc. However, I’m having trouble finding what was taken away from other classes. For example, A5e Warlocks just seem like better O5e warlocks with more invocations. Some noteworthy spells were removed from their lists, most notably Hex, but it basically was turned into a subclass feature instead.</p><p></p><p>Can we make a list of things each class loses compared to their A5e counterpart? If not an exhaustive list, a simple “don’t be surprised when you no longer have X” would suffice.</p></blockquote><p></p>
[QUOTE="xiphumor, post: 8571704, member: 7033055"] A5e classes can supposedly be run in the same game as O5e classes without balance problems, which means for all the cool stuff that was added, some stuff must have been taken away. Sometimes this is obvious: Fighters lost action surge, Rogues lost their usual expertise, Druids wildshape has fewer uses and is no longer a meat shield, etc. However, I’m having trouble finding what was taken away from other classes. For example, A5e Warlocks just seem like better O5e warlocks with more invocations. Some noteworthy spells were removed from their lists, most notably Hex, but it basically was turned into a subclass feature instead. Can we make a list of things each class loses compared to their A5e counterpart? If not an exhaustive list, a simple “don’t be surprised when you no longer have X” would suffice. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What was taken away from each a5e class?
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