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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What was the big difference between 4e and "essentials"?
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<blockquote data-quote="Jester David" data-source="post: 7450356" data-attributes="member: 37579"><p>Mechanically... nothing. You can drop classes from one into a game of the other and use monsters interchangeably. </p><p>They tweaked a few monster numbers and the DCs by level numbers, but they’d done that with the base game a couple times before so that was nothing “new”. The differences for <em>Monster Manual 3</em> were larger.</p><p></p><p>Essentials just offered variant versions of the classes, which amounted largely to different powers. Which isn’t that different from past expansions as all of the <em>____ Power</em> books did largely the same thing and replaced all the powers and class features of a class. But the base numbers of the class remained the same (skills, hit points, etc) but the classes received variant abilities. </p><p></p><p>The big difference was that not all classes received powers at the same rate, with some classes having more powers and some having fewer, and more classes relying on basic melee attics rather than choosing between At-will powers. Secondary differences were that some classes had a different role and some classes mixed power sources.</p><p></p><p>It also updated and revised some feats and options. But 4e had been doing that for some time anyway through their errata/ update documents.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7450356, member: 37579"] Mechanically... nothing. You can drop classes from one into a game of the other and use monsters interchangeably. They tweaked a few monster numbers and the DCs by level numbers, but they’d done that with the base game a couple times before so that was nothing “new”. The differences for [I]Monster Manual 3[/I] were larger. Essentials just offered variant versions of the classes, which amounted largely to different powers. Which isn’t that different from past expansions as all of the [I]____ Power[/I] books did largely the same thing and replaced all the powers and class features of a class. But the base numbers of the class remained the same (skills, hit points, etc) but the classes received variant abilities. The big difference was that not all classes received powers at the same rate, with some classes having more powers and some having fewer, and more classes relying on basic melee attics rather than choosing between At-will powers. Secondary differences were that some classes had a different role and some classes mixed power sources. It also updated and revised some feats and options. But 4e had been doing that for some time anyway through their errata/ update documents. [/QUOTE]
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What was the big difference between 4e and "essentials"?
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