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General Tabletop Discussion
D&D Older Editions
What was the big difference between 4e and "essentials"?
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<blockquote data-quote="Tony Vargas" data-source="post: 7451468" data-attributes="member: 996"><p>They are primarily about versatility, but power comes into it, too. A wizard isn't Tier 1 because he can cast a powerful spell, but because he can prep from a wide range of powerful spells to deal with virtually any challenge. Otherwise he'd be only be Tier 2, like the Sorcerer.</p><p></p><p>Yes (if you consider it a problem - you could use the Tiers to run less-class-imbalanced 3.5 campaigns by just having everyone choose from the same Tier, and the innate imbalances the Tiers were sorting had been with the game since the begining, so were part of the classic feel). </p><p></p><p>No, casters got a LOT LESS versatility, and the non-casters like the fighter got a bit more versatile. So it was a 'meet in the middle' kinda thing.</p><p></p><p>The Wizard remained the king of versatility, with Rituals by default (essentially just a bonus feat), some minor utility cantrips over-and-above at-will attacks, and the ability to 'know' 2 and prepare 1 spell for each of his utility and daily slots (and know a 3rd in each with a feat). Caster powers, whether attack or utility, also tended to have greater breadth of effects than martial powers. </p><p>But, it still prettymuch left all classes in the same Tier by 3.5 standards, arguably Tier 3. Essentials martial classes, particularly the Knight & Slayer, (as well as the bizzaro HoS Vampire 'Class'), could arguably be relegated to Tier 4. As much as Essentials & later pumped up the wizard, I doubt it could be said to have emerged from Tier 3.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7451468, member: 996"] They are primarily about versatility, but power comes into it, too. A wizard isn't Tier 1 because he can cast a powerful spell, but because he can prep from a wide range of powerful spells to deal with virtually any challenge. Otherwise he'd be only be Tier 2, like the Sorcerer. Yes (if you consider it a problem - you could use the Tiers to run less-class-imbalanced 3.5 campaigns by just having everyone choose from the same Tier, and the innate imbalances the Tiers were sorting had been with the game since the begining, so were part of the classic feel). No, casters got a LOT LESS versatility, and the non-casters like the fighter got a bit more versatile. So it was a 'meet in the middle' kinda thing. The Wizard remained the king of versatility, with Rituals by default (essentially just a bonus feat), some minor utility cantrips over-and-above at-will attacks, and the ability to 'know' 2 and prepare 1 spell for each of his utility and daily slots (and know a 3rd in each with a feat). Caster powers, whether attack or utility, also tended to have greater breadth of effects than martial powers. But, it still prettymuch left all classes in the same Tier by 3.5 standards, arguably Tier 3. Essentials martial classes, particularly the Knight & Slayer, (as well as the bizzaro HoS Vampire 'Class'), could arguably be relegated to Tier 4. As much as Essentials & later pumped up the wizard, I doubt it could be said to have emerged from Tier 3. [/QUOTE]
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What was the big difference between 4e and "essentials"?
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