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General Tabletop Discussion
D&D Older Editions
What was the big difference between 4e and "essentials"?
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<blockquote data-quote="Charlaquin" data-source="post: 7451619" data-attributes="member: 6779196"><p>Err... I’m not sure who you’re arguing with here, but it’s not me. You might want to consider the possibility that whoever you are arguing with might be made of straw. My point wasn’t that giving each class access to roughly the same amount and types of resources wasn’t core to pre-essentials 4e, nor that Essentials didnt move away from that, nor that the move away from resource parity wasn’t one of the significant differences between Essentials and pre-Essentials. All of those things are true, as is everything you said in the above paragraph. I agree with all of that. All I was saying was that resource parity is not “the AEDU framework.” Essentials used the AEDU framework, and it did not feature resource parity.</p><p></p><p></p><p>I’m not interested in having an Edition battle with you. Regardless of how you feel about how Essentials compared to 4e and whether or not it was backsliding, it is true that the original design intent was not for every class in 4e to have access to the same number of powers of the same type at every level.</p><p></p><p></p><p>I had more success introducing new players to Essentials than I did to pre-Essentials, so I gotta disagree with you there. </p><p></p><p></p><p>It sounds more far-fetched when you take the tinfoil off.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7451619, member: 6779196"] Err... I’m not sure who you’re arguing with here, but it’s not me. You might want to consider the possibility that whoever you are arguing with might be made of straw. My point wasn’t that giving each class access to roughly the same amount and types of resources wasn’t core to pre-essentials 4e, nor that Essentials didnt move away from that, nor that the move away from resource parity wasn’t one of the significant differences between Essentials and pre-Essentials. All of those things are true, as is everything you said in the above paragraph. I agree with all of that. All I was saying was that resource parity is not “the AEDU framework.” Essentials used the AEDU framework, and it did not feature resource parity. I’m not interested in having an Edition battle with you. Regardless of how you feel about how Essentials compared to 4e and whether or not it was backsliding, it is true that the original design intent was not for every class in 4e to have access to the same number of powers of the same type at every level. I had more success introducing new players to Essentials than I did to pre-Essentials, so I gotta disagree with you there. It sounds more far-fetched when you take the tinfoil off. [/QUOTE]
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What was the big difference between 4e and "essentials"?
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