Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
What was the big difference between 4e and "essentials"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7451770" data-attributes="member: 996"><p>In other editions, 1) would involve the Thief by virtue of niche protection, then everyone in the fight. 2) Would be trivialized by spells, or by a Diplomancer in 3e, or down to player skill with class irrelevant. 3) Would be mostly planning ('skilled play,' again, character irrellevant), with divination a pre-casting being huge, and magic overwhelming come the actual battle.</p><p></p><p>In 4e, they'd likely all involve skill challenges, which brings the whole party into it. And, similarly, everyone will be fighting the dragon or orcs.</p><p></p><p> Virtually eliminated.</p><p></p><p>Essentials nudged it back - wizards got more spells known, suggestion as a cantrip, little things like that, fighters & rogues lost dailies.</p><p></p><p>For instance in the one-hard-fight scenario, any 4e class can 'bring it' with their best daily. The wizard, can prep one daily rather than the other in each slot, if one is better than the other in the anticipated fight, if one of his prepped spells is ideal for the fight, he can cast it, once. That's it. Barely a suggestion of his former versatility.</p><p>In Essentials, the wizard has a few more prep options, and the fighter & rogue will put in the same power-strike & backstab fueled DPR performance they always do, no matter how tough or important the battle.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7451770, member: 996"] In other editions, 1) would involve the Thief by virtue of niche protection, then everyone in the fight. 2) Would be trivialized by spells, or by a Diplomancer in 3e, or down to player skill with class irrelevant. 3) Would be mostly planning ('skilled play,' again, character irrellevant), with divination a pre-casting being huge, and magic overwhelming come the actual battle. In 4e, they'd likely all involve skill challenges, which brings the whole party into it. And, similarly, everyone will be fighting the dragon or orcs. Virtually eliminated. Essentials nudged it back - wizards got more spells known, suggestion as a cantrip, little things like that, fighters & rogues lost dailies. For instance in the one-hard-fight scenario, any 4e class can 'bring it' with their best daily. The wizard, can prep one daily rather than the other in each slot, if one is better than the other in the anticipated fight, if one of his prepped spells is ideal for the fight, he can cast it, once. That's it. Barely a suggestion of his former versatility. In Essentials, the wizard has a few more prep options, and the fighter & rogue will put in the same power-strike & backstab fueled DPR performance they always do, no matter how tough or important the battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
What was the big difference between 4e and "essentials"?
Top