Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What was the big difference between 4e and "essentials"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7452522" data-attributes="member: 37579"><p>Encounter building was easy. The system worked much like the 5e system where each monster was worth a certain amount of xp and you added together the numbers to make a total. The difference is that groups larger than the baseline didn't increase the budget </p><p></p><p>Each monster statblock was given a role in combat, so you could easy slot those into templates given in the DMG to build certain encounter groups. The rules told you to use a mix of monsters, with one monster needed per PC of the same level. So for a 5-person party you could throw in a soldier, couple strikers, a brute, and an artillery. (Using off-level monsters was trickier and required math, as the numbers didn't match.</p><p>The tricky bit was having three to five different monsters on the board, that all had different powers, which you had to read and know how to use before the battle. </p><p></p><p>As mentioned, very quickly on, WotC realised that having the various types of a monster synergize well together made this easy. And effectively designed the monster entries as encounter groups. Prior to this, they tended to have the monsters at a few different level bands, which made designing, say, an orc encounter harder. So just using a group of monsters at the same level tended to synergize. </p><p>DMs looking to go that extra mile could compare the abilities of different monsters, doing things like pairing a monster with a push ability with one that dealt damage in an area.</p><p></p><p>Now, this is all just the baseline. You were encouraged to think of terrain and the encounter area as well. That was harder, but no harder than 3e or 5e.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7452522, member: 37579"] Encounter building was easy. The system worked much like the 5e system where each monster was worth a certain amount of xp and you added together the numbers to make a total. The difference is that groups larger than the baseline didn't increase the budget Each monster statblock was given a role in combat, so you could easy slot those into templates given in the DMG to build certain encounter groups. The rules told you to use a mix of monsters, with one monster needed per PC of the same level. So for a 5-person party you could throw in a soldier, couple strikers, a brute, and an artillery. (Using off-level monsters was trickier and required math, as the numbers didn't match. The tricky bit was having three to five different monsters on the board, that all had different powers, which you had to read and know how to use before the battle. As mentioned, very quickly on, WotC realised that having the various types of a monster synergize well together made this easy. And effectively designed the monster entries as encounter groups. Prior to this, they tended to have the monsters at a few different level bands, which made designing, say, an orc encounter harder. So just using a group of monsters at the same level tended to synergize. DMs looking to go that extra mile could compare the abilities of different monsters, doing things like pairing a monster with a push ability with one that dealt damage in an area. Now, this is all just the baseline. You were encouraged to think of terrain and the encounter area as well. That was harder, but no harder than 3e or 5e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What was the big difference between 4e and "essentials"?
Top