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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What was the original intended function of the 3rd edition phb classes?
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<blockquote data-quote="Voadam" data-source="post: 8460037" data-attributes="member: 2209"><p>Or it comes from in game results highlighting it.</p><p></p><p>In AD&D I played a fighter with a 17 strength (+1 to attack and damage) and another player was playing a fighter with an 18 percentile strength (somewhere between +1 to attack and +3 to damage and +3 to attack and +6 to damage, it was closer to the latter end). </p><p></p><p>He would always hit harder than my character, would kill humanoids in one shot where it might take more shots for my character, etc.</p><p></p><p>As soon as our characters were made it was fairly obvious how it would turn out in play. As soon as we started hitting combats it was obvious in effect. Neither of us had to luck into a discussion of it.</p><p></p><p>There were more big jump power moves in 3e using core not obscure stuff.</p><p></p><p>In 3e a PH only cleric can do self buffs, buffs are a strong part of their magic and the class is a knight templar divinely powered champion concept. So buffing and meleeing is a straightforward application of the class. 3e gave them more and more powerful buffs and made it a much bigger deal as an option than most AD&D cleric builds could have pulled off. Codzilla is born.</p><p></p><p>Playing a PH only wizard with some crafting as the bonus feat making cheap wands of useful low level spells you can get a batman wizard with wands of knock, web, grease, invisibility, and summon monster I. This is taking the same strategies of play as an AD&D wizard but using the new resources of 3e. Or just using the resources of 3e wizards straightforwardly starting at low mid levels.</p><p></p><p>A strong wisdom and con PH only druid does pretty well as a full casting summoner and wildshape meleer after a few levels.</p><p></p><p>Internet discussion not really required.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8460037, member: 2209"] Or it comes from in game results highlighting it. In AD&D I played a fighter with a 17 strength (+1 to attack and damage) and another player was playing a fighter with an 18 percentile strength (somewhere between +1 to attack and +3 to damage and +3 to attack and +6 to damage, it was closer to the latter end). He would always hit harder than my character, would kill humanoids in one shot where it might take more shots for my character, etc. As soon as our characters were made it was fairly obvious how it would turn out in play. As soon as we started hitting combats it was obvious in effect. Neither of us had to luck into a discussion of it. There were more big jump power moves in 3e using core not obscure stuff. In 3e a PH only cleric can do self buffs, buffs are a strong part of their magic and the class is a knight templar divinely powered champion concept. So buffing and meleeing is a straightforward application of the class. 3e gave them more and more powerful buffs and made it a much bigger deal as an option than most AD&D cleric builds could have pulled off. Codzilla is born. Playing a PH only wizard with some crafting as the bonus feat making cheap wands of useful low level spells you can get a batman wizard with wands of knock, web, grease, invisibility, and summon monster I. This is taking the same strategies of play as an AD&D wizard but using the new resources of 3e. Or just using the resources of 3e wizards straightforwardly starting at low mid levels. A strong wisdom and con PH only druid does pretty well as a full casting summoner and wildshape meleer after a few levels. Internet discussion not really required. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What was the original intended function of the 3rd edition phb classes?
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