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General Tabletop Discussion
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D&D Older Editions
What was the original intended function of the 3rd edition phb classes?
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<blockquote data-quote="HammerMan" data-source="post: 8460718" data-attributes="member: 84112"><p>it was Intentional FROM COOK but I don't know if everyone on the team shared his idea of 'trap' options</p><p></p><p>Mario Maker is a video game where you can make levels like a Super Mario game. SOme people use this to make what are called Kizo (super hard) other to make troll (bad tricks that reward playing the game wrong) others make puzzles... 3e (and 3.5 and pathfinder 1e) character creation and leveling feel to me like playing mario maker... some things are trolls (trap options...ha looked good but doesn't help) some things are puzzles (hey this and this work well together) and somethings are just hard... but when I learn (okay not me I suck at video games) the kiazo tricks I can one shot a lot of kiazo levels, once I know the troll traps I can work my way around them, once I solve the same type of puzzle a few times I can fly through them....</p><p>Now imagine 5 people sitting at Switches turning on mario maker, one has 2+ years of playing all of the above, someone else just got the game 3 months ago and just skips the hard (kiazo or troll or puzzle) levels to get to the fun ones that are like a regular mario game. another one is an 8 year old that has never played any mario game before and the last two haven't played mario maker but have played different amounts of super mario/nintendo products... this was what every 3e and 3e adjacent game felt like to me... the game was not able to keep everyone on an even level at Character creation alone.,</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8460718, member: 84112"] it was Intentional FROM COOK but I don't know if everyone on the team shared his idea of 'trap' options Mario Maker is a video game where you can make levels like a Super Mario game. SOme people use this to make what are called Kizo (super hard) other to make troll (bad tricks that reward playing the game wrong) others make puzzles... 3e (and 3.5 and pathfinder 1e) character creation and leveling feel to me like playing mario maker... some things are trolls (trap options...ha looked good but doesn't help) some things are puzzles (hey this and this work well together) and somethings are just hard... but when I learn (okay not me I suck at video games) the kiazo tricks I can one shot a lot of kiazo levels, once I know the troll traps I can work my way around them, once I solve the same type of puzzle a few times I can fly through them.... Now imagine 5 people sitting at Switches turning on mario maker, one has 2+ years of playing all of the above, someone else just got the game 3 months ago and just skips the hard (kiazo or troll or puzzle) levels to get to the fun ones that are like a regular mario game. another one is an 8 year old that has never played any mario game before and the last two haven't played mario maker but have played different amounts of super mario/nintendo products... this was what every 3e and 3e adjacent game felt like to me... the game was not able to keep everyone on an even level at Character creation alone., [/QUOTE]
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What was the original intended function of the 3rd edition phb classes?
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