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General Tabletop Discussion
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D&D Older Editions
What was the original intended function of the 3rd edition phb classes?
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<blockquote data-quote="Stormonu" data-source="post: 8461615" data-attributes="member: 52734"><p>A lot of 3E's issues (as much as I loved the game at the time) was that though it was a clean-up of older editions, there were still a great many things people weren't yet ready to get rid of that ultimately unbalanced the game. Things the designers over the years have called "proud nails" and "sacred cows" - things I'd call "compatibility with older material". </p><p></p><p>I'm guilty of wanting to keep those items in the game, and the quadratic power of wizards was inadvertently one of them - the idea spellcasters start off weak but in the end game wield world-rocking power. The thing was, while 3E cleaned and streamlined a lot of things for the better, they also took away a lot of the restraints and power checks those classes had as well, in the guise of making things more "fun". Looking back, it was like watching the scene between Mace & Palapatine in Revenge of the Sith; unfettered by checks and balances, the wizard blew the martial out the window screaming "Ultimate Power" as he did so (damn you Anikan/Monte!)!</p><p></p><p>Luckily, 5E has seemed to find some parity between compatibility and balance, though it's not perfect. We've been shown a better path, but there's still a lot of work to be done to get rid of the martial glass ceiling.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8461615, member: 52734"] A lot of 3E's issues (as much as I loved the game at the time) was that though it was a clean-up of older editions, there were still a great many things people weren't yet ready to get rid of that ultimately unbalanced the game. Things the designers over the years have called "proud nails" and "sacred cows" - things I'd call "compatibility with older material". I'm guilty of wanting to keep those items in the game, and the quadratic power of wizards was inadvertently one of them - the idea spellcasters start off weak but in the end game wield world-rocking power. The thing was, while 3E cleaned and streamlined a lot of things for the better, they also took away a lot of the restraints and power checks those classes had as well, in the guise of making things more "fun". Looking back, it was like watching the scene between Mace & Palapatine in Revenge of the Sith; unfettered by checks and balances, the wizard blew the martial out the window screaming "Ultimate Power" as he did so (damn you Anikan/Monte!)! Luckily, 5E has seemed to find some parity between compatibility and balance, though it's not perfect. We've been shown a better path, but there's still a lot of work to be done to get rid of the martial glass ceiling. [/QUOTE]
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What was the original intended function of the 3rd edition phb classes?
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