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General Tabletop Discussion
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D&D Older Editions
What was the original intended function of the 3rd edition phb classes?
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<blockquote data-quote="Staffan" data-source="post: 8461731" data-attributes="member: 907"><p>Another aspect of high-level spellcasting was hit point inflation. AD&D monsters generally didn't have all that many hit points. Take a gorgon, for example. In 2e, a gorgon had 8 HD, meaning 8d8 hp, or an average of 36 hp. In 3.5e, they still have 8 HD, but they are now d10s (because it's a "magical beast", and it also gets +5 hp/HD because it now has a Con score of 21, giving it an average of 85 hp, over twice as many. The gorgon's an extreme example, but looking at lower levels we have things like a leopard going from 3d8+2 to 3d8+6 hp and so on. But casters were generally still limited to 1d6/level damage when casting their boom-boom spells. A 2e wizard casting a 10d6 <em>fireball</em> was <strong>awesome</strong>, but a 3e wizard doing the same is kinda meh.</p><p></p><p>This, in turn, gives casters an incentive to use spells that incapacitate or reduce the opponents' powers in other ways. That sort of spell often allows a save to negate the effect entirely (as opposed to blasts which generally have a save for half damage), so you're more likely to hunt down every possible way you can improve your save DC.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8461731, member: 907"] Another aspect of high-level spellcasting was hit point inflation. AD&D monsters generally didn't have all that many hit points. Take a gorgon, for example. In 2e, a gorgon had 8 HD, meaning 8d8 hp, or an average of 36 hp. In 3.5e, they still have 8 HD, but they are now d10s (because it's a "magical beast", and it also gets +5 hp/HD because it now has a Con score of 21, giving it an average of 85 hp, over twice as many. The gorgon's an extreme example, but looking at lower levels we have things like a leopard going from 3d8+2 to 3d8+6 hp and so on. But casters were generally still limited to 1d6/level damage when casting their boom-boom spells. A 2e wizard casting a 10d6 [I]fireball[/I] was [B]awesome[/B], but a 3e wizard doing the same is kinda meh. This, in turn, gives casters an incentive to use spells that incapacitate or reduce the opponents' powers in other ways. That sort of spell often allows a save to negate the effect entirely (as opposed to blasts which generally have a save for half damage), so you're more likely to hunt down every possible way you can improve your save DC. [/QUOTE]
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What was the original intended function of the 3rd edition phb classes?
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