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General Tabletop Discussion
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D&D Older Editions
What was the original intended function of the 3rd edition phb classes?
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<blockquote data-quote="Voadam" data-source="post: 8462034" data-attributes="member: 2209"><p>Hold person was a second level cleric spell, and if you focused it on fewer targets the spell save got harder.</p><p></p><p>Second level cleric spells came online at level 3 in AD&D and wisdom could give bonus second level spells starting at 15 wisdom.</p><p></p><p>"Hold Person (Enchantment/Charm)</p><p>Level: 2 Components: V, S, M</p><p>Range: 6” Casting Time: 5 segments</p><p>Duration: 4 rounds + 1 round/level Saving Throw: Neg.</p><p>Area of Effect: One to three</p><p>creatures</p><p>Explanation/Description: This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. The level of the cleric casting the hold person spell dictates the length of time the effect will last. The basic duration is 5 melee rounds at 1st level, 6 rounds at 2nd level, 7 rounds at 3rd level, etc. If the spell is cast at three persons, each gets a saving throw at the normal score; if only two persons are being enspelled, each makes their saving throw at -1 on their die; if the spell is cast at but one person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes. The spell caster needs a small, straight piece of iron as the material component of this spell."</p><p></p><p>For Magic-Users there were second level Scare, Stinking Cloud, and Web spells with saves that were available from level 3 on.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8462034, member: 2209"] Hold person was a second level cleric spell, and if you focused it on fewer targets the spell save got harder. Second level cleric spells came online at level 3 in AD&D and wisdom could give bonus second level spells starting at 15 wisdom. "Hold Person (Enchantment/Charm) Level: 2 Components: V, S, M Range: 6” Casting Time: 5 segments Duration: 4 rounds + 1 round/level Saving Throw: Neg. Area of Effect: One to three creatures Explanation/Description: This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. The level of the cleric casting the hold person spell dictates the length of time the effect will last. The basic duration is 5 melee rounds at 1st level, 6 rounds at 2nd level, 7 rounds at 3rd level, etc. If the spell is cast at three persons, each gets a saving throw at the normal score; if only two persons are being enspelled, each makes their saving throw at -1 on their die; if the spell is cast at but one person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes. The spell caster needs a small, straight piece of iron as the material component of this spell." For Magic-Users there were second level Scare, Stinking Cloud, and Web spells with saves that were available from level 3 on. [/QUOTE]
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What was the original intended function of the 3rd edition phb classes?
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