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General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What was the original intended function of the 3rd edition phb classes?
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<blockquote data-quote="Voadam" data-source="post: 8462935" data-attributes="member: 2209"><p>I think the value of 3e Cure Light Wound wands was pretty self evident from the books and approaching it from a critical/analytical/actual use perspective in thinking about the game and in actual play. </p><p></p><p>Anyone who played pre 3e D&D generally knew the use and importance of healing in D&D. </p><p></p><p>In 3e a new big not obscure thing was you could buy magic items commonly. AD&D had selling items for gp, but the 1e DMG stressed buying items was a big not common deal. 3e changed that at least for low powered items. A first level wand of a common spell was designed to be easy to get. 50 cure light wound spells on hand is awesome for a D&D adventurer so buying them when you see that is a relatively cheap and common option is an obvious, but fantastic idea.</p><p></p><p>Playing as you did in 2e naturally led to looking at 3e with the same ideas which meant those who looked at 2e mechanical options with anal analytical eyes looked at 3e's mechanical options the same.</p><p></p><p>No internet required.</p><p></p><p>Casual players who did not go deep into the mechanical options did not see them on their own in pre 3e games. I see the same today with casual 5e players. Most of the people I have played face to face D&D with have never been on a D&D forum. D&D forums have their own self-selecting community that is geared to those more into discussions of D&D stuff so there will be more discussion of and transmission of insights, but it is not necessary. Analytical people who play D&D exist outside of the forums.</p><p></p><p>Forums make it easier to see these ideas and discussions, but not necessary. All it takes is someone to look for mechanical options critically or to have someone in your group who does who wants to discuss them.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8462935, member: 2209"] I think the value of 3e Cure Light Wound wands was pretty self evident from the books and approaching it from a critical/analytical/actual use perspective in thinking about the game and in actual play. Anyone who played pre 3e D&D generally knew the use and importance of healing in D&D. In 3e a new big not obscure thing was you could buy magic items commonly. AD&D had selling items for gp, but the 1e DMG stressed buying items was a big not common deal. 3e changed that at least for low powered items. A first level wand of a common spell was designed to be easy to get. 50 cure light wound spells on hand is awesome for a D&D adventurer so buying them when you see that is a relatively cheap and common option is an obvious, but fantastic idea. Playing as you did in 2e naturally led to looking at 3e with the same ideas which meant those who looked at 2e mechanical options with anal analytical eyes looked at 3e's mechanical options the same. No internet required. Casual players who did not go deep into the mechanical options did not see them on their own in pre 3e games. I see the same today with casual 5e players. Most of the people I have played face to face D&D with have never been on a D&D forum. D&D forums have their own self-selecting community that is geared to those more into discussions of D&D stuff so there will be more discussion of and transmission of insights, but it is not necessary. Analytical people who play D&D exist outside of the forums. Forums make it easier to see these ideas and discussions, but not necessary. All it takes is someone to look for mechanical options critically or to have someone in your group who does who wants to discuss them. [/QUOTE]
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What was the original intended function of the 3rd edition phb classes?
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