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General Tabletop Discussion
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D&D Older Editions
What was the original intended function of the 3rd edition phb classes?
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<blockquote data-quote="Staffan" data-source="post: 8465038" data-attributes="member: 907"><p>A big problem with fighters was that while feat chains felt cool at first (I have Power Attack! And now I get Cleave! And next level I get Great Cleave!), they kind of petered out after about 6th level. You could of course still take more feats, but you'd be starting over on a new feat chain with moves that were cool at 1st or 2nd level, but not so impressive at 10th. And many feat chains required decently high stats in different stats. You dump-statted Intelligence? Well, no Combat Expertise or Improved Trip for you, then!</p><p></p><p>That was really the big advancement of Tome of Battle: giving martial characters more awesome abilities at higher levels.</p><p></p><p></p><p>As I recall, most of the "random stuff" for the monk came from the 1e class.</p><p></p><p>It should be noted that Natural Spell wasn't in the 3.0 PHB. I think it was added in Masters of the Wild (the druid/ranger/barbarian splat book for 3.0), and then incorporated into 3.5.</p><p></p><p>I like how 13th age solved the druid dilemma. Basically, druids get to choose three talents from among (IIRC) shapeshifting, summoning, elemental magic, animal companion, and fighting. Picking one of these gets you so-so abilities in that area (e.g. an animal companion will help you in every other fight), and you can pick it a second time to become great at that aspect.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8465038, member: 907"] A big problem with fighters was that while feat chains felt cool at first (I have Power Attack! And now I get Cleave! And next level I get Great Cleave!), they kind of petered out after about 6th level. You could of course still take more feats, but you'd be starting over on a new feat chain with moves that were cool at 1st or 2nd level, but not so impressive at 10th. And many feat chains required decently high stats in different stats. You dump-statted Intelligence? Well, no Combat Expertise or Improved Trip for you, then! That was really the big advancement of Tome of Battle: giving martial characters more awesome abilities at higher levels. As I recall, most of the "random stuff" for the monk came from the 1e class. It should be noted that Natural Spell wasn't in the 3.0 PHB. I think it was added in Masters of the Wild (the druid/ranger/barbarian splat book for 3.0), and then incorporated into 3.5. I like how 13th age solved the druid dilemma. Basically, druids get to choose three talents from among (IIRC) shapeshifting, summoning, elemental magic, animal companion, and fighting. Picking one of these gets you so-so abilities in that area (e.g. an animal companion will help you in every other fight), and you can pick it a second time to become great at that aspect. [/QUOTE]
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What was the original intended function of the 3rd edition phb classes?
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