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What was the reason for Demihuman level and class limits in AD&D?
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<blockquote data-quote="Treebore" data-source="post: 4816649" data-attributes="member: 10177"><p>I guess no one read Dragon back in the old days. The only "balance" they were worried about was having 1,000's of 1,000+ year old elves, all being 20th level in several classes, ruling the world. So to "balance" out the edge such longevity would give the elven race, and to lesser extent the Dwarves, they did the racial limits. Then to be "fair" they put limits on the other "demi human" races.</p><p></p><p>Then in UA they allowed higher racial level limits if they had super high attributes.</p><p></p><p>The racial advantages actually became pretty meaningless in high level games, because by then most parties had ways to see in darkness, etc... even when human. So to limit them at high levels due to their racial advantages was pretty meaningless. It was to make Greyhawk being a "human centric" world rather than elven or dwarven make sense.</p><p></p><p>After all, why wouldn't a race that can live a couple of thousand years not have a few hundred multi class elven demigods walking around being level 20 in 3 classes each? </p><p></p><p>So it was to have the world make sense that humans would have a position of eminence rather than servitude.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4816649, member: 10177"] I guess no one read Dragon back in the old days. The only "balance" they were worried about was having 1,000's of 1,000+ year old elves, all being 20th level in several classes, ruling the world. So to "balance" out the edge such longevity would give the elven race, and to lesser extent the Dwarves, they did the racial limits. Then to be "fair" they put limits on the other "demi human" races. Then in UA they allowed higher racial level limits if they had super high attributes. The racial advantages actually became pretty meaningless in high level games, because by then most parties had ways to see in darkness, etc... even when human. So to limit them at high levels due to their racial advantages was pretty meaningless. It was to make Greyhawk being a "human centric" world rather than elven or dwarven make sense. After all, why wouldn't a race that can live a couple of thousand years not have a few hundred multi class elven demigods walking around being level 20 in 3 classes each? So it was to have the world make sense that humans would have a position of eminence rather than servitude. [/QUOTE]
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What was the reason for Demihuman level and class limits in AD&D?
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