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What was the reason for Demihuman level and class limits in AD&D?
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<blockquote data-quote="doctorhook" data-source="post: 4816738" data-attributes="member: 58401"><p>This is an example of the hazard of coming first: at the time, Gygax, Arneson, and co. didn't yet have the benefit of lots of mistakes to learn from. Now, after thirty-five years, the roleplaying game has been built-upon developed by tens or even (I dare say) hundreds of thousands of people globally, across a variety of formats and media. Because would-be game designers have so many examples to learn from now, I think games tend towards being a lot more playable -- arguably more balanced, more imaginative, more "fun", and more useable out-of-box. (Exceptions abound, in all respects.) However, for all the virtues of early D&D, the notion of balance in those games is perhaps their biggest failure; means of "balancing" those games seem primitive and ineffective by today's standards, and I think that level and class limits are a prime example of this.</p><p></p><p>Personally, I think the d20 system is probably the most significant innovation in modern roleplaying. We've come a long way, baby.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 4816738, member: 58401"] This is an example of the hazard of coming first: at the time, Gygax, Arneson, and co. didn't yet have the benefit of lots of mistakes to learn from. Now, after thirty-five years, the roleplaying game has been built-upon developed by tens or even (I dare say) hundreds of thousands of people globally, across a variety of formats and media. Because would-be game designers have so many examples to learn from now, I think games tend towards being a lot more playable -- arguably more balanced, more imaginative, more "fun", and more useable out-of-box. (Exceptions abound, in all respects.) However, for all the virtues of early D&D, the notion of balance in those games is perhaps their biggest failure; means of "balancing" those games seem primitive and ineffective by today's standards, and I think that level and class limits are a prime example of this. Personally, I think the d20 system is probably the most significant innovation in modern roleplaying. We've come a long way, baby. [/QUOTE]
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What was the reason for Demihuman level and class limits in AD&D?
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