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What was the reason for Demihuman level and class limits in AD&D?
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<blockquote data-quote="Willie the Duck" data-source="post: 9525791" data-attributes="member: 6799660"><p>Although the stereotypes of high-level 3e play* are generally the logical extreme and didn't see much actual play, it is still very much glass cannon territory, kinda returning to the high-lethality play of 1st-level. You can do amazing things, but so can whomever you are up against, and a lot of them are lethal*<em>. The last thing you want is for them to get the drop on you when they are all prepped with pre-cast spells and loadouts optimal to the situation (or even showing up with 4 of their friends when you only have 3 of yours). Survival at that level kinda requires either DM fiat**</em>, or incredibly extreme caution. </p><p><em><span style="font-size: 10px">*nothing but scry-and-die insta-kills and arch mages living in demi planes with their self-chosen physics sending ice assassin duplicates out after each other. Or some such over-the-top-ness. </span></em></p><p><em><span style="font-size: 10px">**and no few of those perma-dead, or at least hope your buddies really like you given the cost of getting you back and replacing any gear you lost.</span></em></p><p><em><span style="font-size: 10px">***only putting challenges in front of the PCs that they can handle, or at least when they are ready to face them. Possibly explained in-world as a cold war treaty-like accepted set of norms of fair fights amongst high-CR creatures.</span></em></p><p></p><p>I can imagine an actual self-consistent 3.X world either doesn't actually have many level 30+ elves and dwarves* (because they and the opponents they face kill each other off), or they exist but are basically unseen (never setting foot outside teleport-exclusion zone impenetrable bastions unless you had every tactical advantage and every contingency taken care of).</p><p><span style="font-size: 10px"><em>*or anyone else, given the several dozen other ways to get around natural lifespans. </em></span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9525791, member: 6799660"] Although the stereotypes of high-level 3e play* are generally the logical extreme and didn't see much actual play, it is still very much glass cannon territory, kinda returning to the high-lethality play of 1st-level. You can do amazing things, but so can whomever you are up against, and a lot of them are lethal*[I]. The last thing you want is for them to get the drop on you when they are all prepped with pre-cast spells and loadouts optimal to the situation (or even showing up with 4 of their friends when you only have 3 of yours). Survival at that level kinda requires either DM fiat**[/I], or incredibly extreme caution. [I][SIZE=2]*nothing but scry-and-die insta-kills and arch mages living in demi planes with their self-chosen physics sending ice assassin duplicates out after each other. Or some such over-the-top-ness. **and no few of those perma-dead, or at least hope your buddies really like you given the cost of getting you back and replacing any gear you lost. ***only putting challenges in front of the PCs that they can handle, or at least when they are ready to face them. Possibly explained in-world as a cold war treaty-like accepted set of norms of fair fights amongst high-CR creatures.[/SIZE][/I] I can imagine an actual self-consistent 3.X world either doesn't actually have many level 30+ elves and dwarves* (because they and the opponents they face kill each other off), or they exist but are basically unseen (never setting foot outside teleport-exclusion zone impenetrable bastions unless you had every tactical advantage and every contingency taken care of). [SIZE=2][I]*or anyone else, given the several dozen other ways to get around natural lifespans. [/I][/SIZE] [/QUOTE]
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What was the reason for Demihuman level and class limits in AD&D?
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