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What was the reason for Demihuman level and class limits in AD&D?
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<blockquote data-quote="Bohandas" data-source="post: 9527688" data-attributes="member: 7015707"><p>The problem is that this is a doylist fix to a watsonian problem. It's deus ex machina. (Or perhaps even worse than deus ex machina, because deus ex machina at least implies <em>some</em> in-world explanation, however contrived.)</p><p></p><p>EDIT:</p><p>Rather than even being deus ex machina, it's closer to something like this:</p><p></p><p><em>In a certain kingdom once lived a poor miller who had a very beautiful daughter. She was moreover exceedingly shrewd and clever; and the miller was so vain and proud of her, that he one day told the king of the land that his daughter could spin gold out of straw. Now this king was very fond of money; and when he heard the miller's boast, his avarice was excited, and he ordered the girl to be brought before him. Then he led her to a chamber where there was a great quantity of straw, gave her a spinning-wheel, and said, "All this must be spun into gold before morning, as you value your life." It was in vain that the poor maiden declared that she could do no such thing. AND THEY ALL LIVED HAPPILY EVER AFTER, THE END</em></p><p>EDIT:</p><p><em>A Lion was awakened from sleep by a Mouse running over his face. Rising up in anger, he caught him and was about to kill him. And they all lived happily ever after, THE END.</em></p><p></p><p>EDIT:</p><p><em>Two households, both alike in dignity,</em></p><p><em>In fair Verona, where we lay our scene,</em></p><p><em>From ancient grudge break to new mutiny,</em></p><p><em>Where civil blood makes civil hands unclean</em></p><p><em>And they all lived happily ever after. The End.</em></p><p></p><p>Edit:</p><p>I'll stop now, but the point is that level limits haven't actually done anything to explain away the problem. On world the setting is no different than if it had no level limits and you simply didn't include any high level demihuman NPCs</p></blockquote><p></p>
[QUOTE="Bohandas, post: 9527688, member: 7015707"] The problem is that this is a doylist fix to a watsonian problem. It's deus ex machina. (Or perhaps even worse than deus ex machina, because deus ex machina at least implies [I]some[/I] in-world explanation, however contrived.) EDIT: Rather than even being deus ex machina, it's closer to something like this: [I]In a certain kingdom once lived a poor miller who had a very beautiful daughter. She was moreover exceedingly shrewd and clever; and the miller was so vain and proud of her, that he one day told the king of the land that his daughter could spin gold out of straw. Now this king was very fond of money; and when he heard the miller's boast, his avarice was excited, and he ordered the girl to be brought before him. Then he led her to a chamber where there was a great quantity of straw, gave her a spinning-wheel, and said, "All this must be spun into gold before morning, as you value your life." It was in vain that the poor maiden declared that she could do no such thing. AND THEY ALL LIVED HAPPILY EVER AFTER, THE END[/I] EDIT: [I]A Lion was awakened from sleep by a Mouse running over his face. Rising up in anger, he caught him and was about to kill him. And they all lived happily ever after, THE END.[/I] EDIT: [I]Two households, both alike in dignity, In fair Verona, where we lay our scene, From ancient grudge break to new mutiny, Where civil blood makes civil hands unclean And they all lived happily ever after. The End.[/I] Edit: I'll stop now, but the point is that level limits haven't actually done anything to explain away the problem. On world the setting is no different than if it had no level limits and you simply didn't include any high level demihuman NPCs [/QUOTE]
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What was the reason for Demihuman level and class limits in AD&D?
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