Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What was the reason for Demihuman level and class limits in AD&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 9530980" data-attributes="member: 3192"><p>D&D originally is a game of unknown abilities. The players are given a body, not a personality, not an identity, but a creature they control. This creature has abilities, strengths and weaknesses, needs and desires, that are built into its design. That is, a designed game element. Many, if not most, of these abilities are unknown to the players. All rules and designs (builds) are hidden from them. This is the core conceit of the game.</p><p></p><p>D&D is now considered humanocentric because players were presumed to be able to guess all of the above for their character piece. D&D defaults to Human because the players were presumed to all be human.</p><p></p><p>Demi-humans were the ones which lost human abilities. Or this might be seen to be as gaining variations of unknown abilities and needs, et cetera, for everything else the game includes. These are also all unknown, but not easy to guess. However Demihumans gained a number of rather magical abilities to make up for these losses. But they weren't the default (or assumed game players) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="howandwhy99, post: 9530980, member: 3192"] D&D originally is a game of unknown abilities. The players are given a body, not a personality, not an identity, but a creature they control. This creature has abilities, strengths and weaknesses, needs and desires, that are built into its design. That is, a designed game element. Many, if not most, of these abilities are unknown to the players. All rules and designs (builds) are hidden from them. This is the core conceit of the game. D&D is now considered humanocentric because players were presumed to be able to guess all of the above for their character piece. D&D defaults to Human because the players were presumed to all be human. Demi-humans were the ones which lost human abilities. Or this might be seen to be as gaining variations of unknown abilities and needs, et cetera, for everything else the game includes. These are also all unknown, but not easy to guess. However Demihumans gained a number of rather magical abilities to make up for these losses. But they weren't the default (or assumed game players) ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What was the reason for Demihuman level and class limits in AD&D?
Top