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What was the reason for Demihuman level and class limits in AD&D?
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<blockquote data-quote="Bedrockgames" data-source="post: 9537137" data-attributes="member: 85555"><p>One thing I like about the dual and multi-classing rules is they do make humans feel very different from demihumans in play. How much sense it makes...depends. The books often have explanations that make a certain amount of sense but I think the bigger consideration was really more about balance and making choices feel different. In terms of limits, I always assumed it was a balance issue for the most part. And I think you do see some truth to that when you look at how different the power levels can become under the much more open multi classing rules of 3E (which I think is one of the things that makes that edition sing, but it is also where you often see more power spikes and dips arising).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9537137, member: 85555"] One thing I like about the dual and multi-classing rules is they do make humans feel very different from demihumans in play. How much sense it makes...depends. The books often have explanations that make a certain amount of sense but I think the bigger consideration was really more about balance and making choices feel different. In terms of limits, I always assumed it was a balance issue for the most part. And I think you do see some truth to that when you look at how different the power levels can become under the much more open multi classing rules of 3E (which I think is one of the things that makes that edition sing, but it is also where you often see more power spikes and dips arising). [/QUOTE]
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What was the reason for Demihuman level and class limits in AD&D?
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