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What was the reason for Demihuman level and class limits in AD&D?
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<blockquote data-quote="Mannahnin" data-source="post: 9545745" data-attributes="member: 7026594"><p>Yup. I think the first edition to try to give those kind of demographic breakdowns for adventurers in the population was 3E. </p><p></p><p></p><p>...in theory. At least, that's the closest thing Gary ever gave to an explanation, in the The Monster as a Player Character section of the DMG.</p><p></p><p></p><p>Gary said exactly the opposite, on page 9 of the DMG. <em>"Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school. It does not stress any realism (in the author's opinion an absurd effort at best considering the topic!). It does little to attempt to simulate anything either. ADVANCED DUNGEONS & DRAGONS is first and foremost a game for the fun and enjoyment of those who seek to use imagination and creativity." </em></p><p></p><p></p><p>The old "the rich get richer" phenomenon. The DMG advice for NPCs, of course, is to set the ability scores as the DM chooses, particularly for high level and powerful NPCs. "Scores for high level NPCs must be high - how else could these figures have risen so high?" (DMG p11). For "general characters" to use 3d6 but to treat 1s as 3s and 6s as 4s, and for henchmen to use 3d6 with the full 3-18 range, but for the ability scores which are germane to their class, to use either the same method as PCs, or add +1 to each die to each die that rolls under a 6. (same page).</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9545745, member: 7026594"] Yup. I think the first edition to try to give those kind of demographic breakdowns for adventurers in the population was 3E. ...in theory. At least, that's the closest thing Gary ever gave to an explanation, in the The Monster as a Player Character section of the DMG. Gary said exactly the opposite, on page 9 of the DMG. [I]"Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school. It does not stress any realism (in the author's opinion an absurd effort at best considering the topic!). It does little to attempt to simulate anything either. ADVANCED DUNGEONS & DRAGONS is first and foremost a game for the fun and enjoyment of those who seek to use imagination and creativity." [/I] The old "the rich get richer" phenomenon. The DMG advice for NPCs, of course, is to set the ability scores as the DM chooses, particularly for high level and powerful NPCs. "Scores for high level NPCs must be high - how else could these figures have risen so high?" (DMG p11). For "general characters" to use 3d6 but to treat 1s as 3s and 6s as 4s, and for henchmen to use 3d6 with the full 3-18 range, but for the ability scores which are germane to their class, to use either the same method as PCs, or add +1 to each die to each die that rolls under a 6. (same page). [/QUOTE]
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What was the reason for Demihuman level and class limits in AD&D?
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