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What was wrong with the DnD Movie?
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<blockquote data-quote="Voneth" data-source="post: 321123" data-attributes="member: 1016"><p>lizards and spells -- already addressed this issue.</p><p></p><p>Cube as a dungeon crawl. Only in the physcial sense, other wise I decline gaming with your group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Not much party unity there, buddy. The survival rate wasn't that peachy either. Much more Harlen Ellison than R.A Salvatore.</p><p></p><p>I agree that the Mummy or Hercules would a better model for a ensemble cast DND like movie. And I agree that story should come first. Probably the best thing to do would be to attach a DND licenced word to the project (not only because the game worlds have snazzier names, but also to detach the project from the SweetPea Entertainment curse). Then do a good fantasy movie and then sprinkle some DNDsims there for the "in crowd." </p><p></p><p>This would probably be best for the general audeince as well as the DND crowd.</p><p></p><p>Hmmm, "do it like LOTR?" Then that would mean we would use an author would be focused on making a cool, living world and populate with a history and a interesting charaters. And then we would use a director who was insipired to lovingly bring that world to life within the confines of his budget. His secondary focus was to bring the vast armies and scary minons of the world to life. Flashy spell effects seemed to be on low on his list, as it also seemed for JRRT. </p><p></p><p>Notice that neither talented indvidual decided to chain their concept to a set of DND rules that are artifical in nature as well as designed to entice repeat play, not repeat stories. JRRT made heads turn because he made up new rules, not because he followed them.</p></blockquote><p></p>
[QUOTE="Voneth, post: 321123, member: 1016"] lizards and spells -- already addressed this issue. Cube as a dungeon crawl. Only in the physcial sense, other wise I decline gaming with your group. :) Not much party unity there, buddy. The survival rate wasn't that peachy either. Much more Harlen Ellison than R.A Salvatore. I agree that the Mummy or Hercules would a better model for a ensemble cast DND like movie. And I agree that story should come first. Probably the best thing to do would be to attach a DND licenced word to the project (not only because the game worlds have snazzier names, but also to detach the project from the SweetPea Entertainment curse). Then do a good fantasy movie and then sprinkle some DNDsims there for the "in crowd." This would probably be best for the general audeince as well as the DND crowd. Hmmm, "do it like LOTR?" Then that would mean we would use an author would be focused on making a cool, living world and populate with a history and a interesting charaters. And then we would use a director who was insipired to lovingly bring that world to life within the confines of his budget. His secondary focus was to bring the vast armies and scary minons of the world to life. Flashy spell effects seemed to be on low on his list, as it also seemed for JRRT. Notice that neither talented indvidual decided to chain their concept to a set of DND rules that are artifical in nature as well as designed to entice repeat play, not repeat stories. JRRT made heads turn because he made up new rules, not because he followed them. [/QUOTE]
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