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What was your first D&D session like?
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<blockquote data-quote="wingsandsword" data-source="post: 1762886" data-attributes="member: 14159"><p>It was in April of 1998, playing in a heavily-house-ruled AD&D 2e/Players Option game. I had never played D&D, but I had read my few old D&D books voraciously over the years, wanting to be in a game. I had the Basic D&D box set (Black with Red Dragon on the cover, circa 1992). Needless to say, it was a culture shock (another player created my character for me and handed it to me, so I learned a lot about the changes when I gamed, instead of during creation).</p><p></p><p>"I'm only a first level cleric, I don't get spells until 2nd level. Huh? I get all these spells at 1st level?"</p><p></p><p>"You all are 10th level, I didn't think the rules went above 5th level!"</p><p></p><p>"Uh, 9 hit points of damage? I"m dead. Yes dead I only had 8 HP, you're dead at 0. Oh, I'm at -1, I'm not dead at 0 now? Wow."</p><p></p><p>"How did that elf cast Cure Light Wounds, I thought that Elves cast Magic-User spells?"</p><p></p><p>Oh, and being unaccustomed to the idea of proficiencies/skills I got a gentle chiding from the DM for using player knowledge about some monsters we encountered and not having the Monster Lore proficiency (but since it was my first time, and the version of D&D I sorta knew didn't have proficiencies, everybody understood that I wasn't trying to cheat).</p><p></p><p>It took about half the first session to get re-educated, but it was a really funny bit of culture shock on the way there.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 1762886, member: 14159"] It was in April of 1998, playing in a heavily-house-ruled AD&D 2e/Players Option game. I had never played D&D, but I had read my few old D&D books voraciously over the years, wanting to be in a game. I had the Basic D&D box set (Black with Red Dragon on the cover, circa 1992). Needless to say, it was a culture shock (another player created my character for me and handed it to me, so I learned a lot about the changes when I gamed, instead of during creation). "I'm only a first level cleric, I don't get spells until 2nd level. Huh? I get all these spells at 1st level?" "You all are 10th level, I didn't think the rules went above 5th level!" "Uh, 9 hit points of damage? I"m dead. Yes dead I only had 8 HP, you're dead at 0. Oh, I'm at -1, I'm not dead at 0 now? Wow." "How did that elf cast Cure Light Wounds, I thought that Elves cast Magic-User spells?" Oh, and being unaccustomed to the idea of proficiencies/skills I got a gentle chiding from the DM for using player knowledge about some monsters we encountered and not having the Monster Lore proficiency (but since it was my first time, and the version of D&D I sorta knew didn't have proficiencies, everybody understood that I wasn't trying to cheat). It took about half the first session to get re-educated, but it was a really funny bit of culture shock on the way there. [/QUOTE]
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