Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What was your irratating DmPC's backstory?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 4852393" data-attributes="member: 14159"><p>Okay, here's my Mary Sue/DMPC horror story. . .</p><p></p><p>The setting is a homebrew setting <em>very</em> loosely inspired by the Pern novels. The idea being that thousands of years ago several Spelljamming ships crashed on some distant world, and the settlers had no way home. On this world, Divine Magic is all but unknown (a tiny order of Elven druids that has next to no contact with humans is pretty much the only divine magic, and the humans know of them only in legend), Arcane magic is rare and secretive, and Psionics is the main supernatural power.</p><p></p><p>The DMPC is a little girl, she's supposed to be like 12 or 13. She is supposed to be incredibly, inhumanly intelligent, wise and charismatic (INT, WIS and CHA of 18 in 2e terms, this was a 2e campaign), with truly prodigious psionic power (psionic powers as if she was somewhere in the mid-teens levels at least, essentially she had pretty much whatever power the DM wanted her to have, which always worked even under the old 2e system where you had to roll to activate powers). </p><p></p><p>Why was she like this? Well, apparently the ancient ancestors turned to magical genetic engineering to enhance psionic potential in the humans of the world (the only humanoid races were native elves, humans descended from the crashed spelljammers, and some Orcs and Drow off in the woods, of which Elves and Humans were the only ones eligible for PC's). This meant that many humans had some kind of psionic talent (a substantial bonus to the roll for psionic wild talent), however she was some kind of genetic manifestation of everything they were working for, the inherent full manifestation of the human mind to its potential.</p><p></p><p>This meant that the DM could have her teleport us around at will, blow up monsters, and generally do whatever he wanted, and whenever we got upset the DM would try to act like a cute little 12 year old girl and whine and be flighty, and all the NPCs were utterly enthralled with how cute and adorable and wise and brilliant and talented she was.</p><p></p><p>The DM used this DMPC to lead us around by the nose, keep us from going "off the tracks" or jumping ahead in the plot if we figured out what was happening to early, and let the DM enjoy acting like a pre-teen girl for most of the game session (it was a little creepy).</p><p></p><p>Then at the end of the campaign we find a huge crystalline artifact which shuts out all non-druidic divine magic from the entire world (the campaign plot featured the arrival of Clerics bringing their deities via planewalking and the societal/political/cultural strain this brought, bringing religion and divine magic to an atheistic psionic world.) Despite most of the PC's converting to these new religions, the little Mary Sue activates the relic to seal out all gods forever and strip all clerics and paladins of their powers because no matter how much the PC's thought it was a Bad Idea, this was the way the DM wanted the campaign to go (and none of the PC's with psionic powers who could activate the artifact would, in fact one tried to outright destroy it).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4852393, member: 14159"] Okay, here's my Mary Sue/DMPC horror story. . . The setting is a homebrew setting [i]very[/i] loosely inspired by the Pern novels. The idea being that thousands of years ago several Spelljamming ships crashed on some distant world, and the settlers had no way home. On this world, Divine Magic is all but unknown (a tiny order of Elven druids that has next to no contact with humans is pretty much the only divine magic, and the humans know of them only in legend), Arcane magic is rare and secretive, and Psionics is the main supernatural power. The DMPC is a little girl, she's supposed to be like 12 or 13. She is supposed to be incredibly, inhumanly intelligent, wise and charismatic (INT, WIS and CHA of 18 in 2e terms, this was a 2e campaign), with truly prodigious psionic power (psionic powers as if she was somewhere in the mid-teens levels at least, essentially she had pretty much whatever power the DM wanted her to have, which always worked even under the old 2e system where you had to roll to activate powers). Why was she like this? Well, apparently the ancient ancestors turned to magical genetic engineering to enhance psionic potential in the humans of the world (the only humanoid races were native elves, humans descended from the crashed spelljammers, and some Orcs and Drow off in the woods, of which Elves and Humans were the only ones eligible for PC's). This meant that many humans had some kind of psionic talent (a substantial bonus to the roll for psionic wild talent), however she was some kind of genetic manifestation of everything they were working for, the inherent full manifestation of the human mind to its potential. This meant that the DM could have her teleport us around at will, blow up monsters, and generally do whatever he wanted, and whenever we got upset the DM would try to act like a cute little 12 year old girl and whine and be flighty, and all the NPCs were utterly enthralled with how cute and adorable and wise and brilliant and talented she was. The DM used this DMPC to lead us around by the nose, keep us from going "off the tracks" or jumping ahead in the plot if we figured out what was happening to early, and let the DM enjoy acting like a pre-teen girl for most of the game session (it was a little creepy). Then at the end of the campaign we find a huge crystalline artifact which shuts out all non-druidic divine magic from the entire world (the campaign plot featured the arrival of Clerics bringing their deities via planewalking and the societal/political/cultural strain this brought, bringing religion and divine magic to an atheistic psionic world.) Despite most of the PC's converting to these new religions, the little Mary Sue activates the relic to seal out all gods forever and strip all clerics and paladins of their powers because no matter how much the PC's thought it was a Bad Idea, this was the way the DM wanted the campaign to go (and none of the PC's with psionic powers who could activate the artifact would, in fact one tried to outright destroy it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What was your irratating DmPC's backstory?
Top