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What was your largest/longest single combat?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2674578" data-attributes="member: 20805"><p>Pool of Radiance module.. the 5th level group assaulted the Necromancers Tower... and I mean assaulted. </p><p> 5 stories up, 3 stories down. <strong>During </strong> the fight with the entry guards, the group split up.. and went looking for more opponents.. or something like that. Between the alarms and party members randomly opening doors to bring more bad guys to the fight.. it took 6 and a half hours real time.</p><p></p><p> Of course it did not help that I was using two house rules.. one was armor converting damage to subdual, meaning they knocked out some of thier enemies and didn't get around to coup de gras... minutes later they would regain consciousness and rejoin the battle...</p><p> And the other was a custom spell the necromancers had, a short term Raise spell designed to bring a recently deceased minion back to fight for a couple rounds of nastyness.</p><p> One guard they fought at least 4 times before finally finishing him.</p><p></p><p>It was a very memorable battle <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2674578, member: 20805"] Pool of Radiance module.. the 5th level group assaulted the Necromancers Tower... and I mean assaulted. 5 stories up, 3 stories down. [B]During [/B] the fight with the entry guards, the group split up.. and went looking for more opponents.. or something like that. Between the alarms and party members randomly opening doors to bring more bad guys to the fight.. it took 6 and a half hours real time. Of course it did not help that I was using two house rules.. one was armor converting damage to subdual, meaning they knocked out some of thier enemies and didn't get around to coup de gras... minutes later they would regain consciousness and rejoin the battle... And the other was a custom spell the necromancers had, a short term Raise spell designed to bring a recently deceased minion back to fight for a couple rounds of nastyness. One guard they fought at least 4 times before finally finishing him. It was a very memorable battle :) [/QUOTE]
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