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What was your mega-dungeon like?
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<blockquote data-quote="Korgoth" data-source="post: 4874449" data-attributes="member: 49613"><p>Back in the day I played in a megadungeon but never ran one.</p><p></p><p>Nowadays I have a megadungeon set below the city of Jakalla on Tekumel, for Empire of the Petal Throne (OD&D with Barker's house rules, basically).</p><p></p><p>The dungeon is designed as a series of discrete locations linked by various means. So one section is a 'new' catacombs... that connects to a shrine of the decay god ("The Black Abode of Putrescence Triumphant"), to an undercity, to a grand tomb (the tomb of Kalvar the Cruel), to an older catacombs on a lower level, etc. The grand tomb on the first level has a pit which leads to an interior room of a grand tomb on the second level, etc.</p><p></p><p>So all the different places are connected in various ways, but each is like a mini-dungeon in itself because each section originally served a distinct purpose.</p><p></p><p>One interesting thing is the impressive "Fortress of Inexorable Ruin", a functional temple of the fire god on the second level, complete with a moat of lava. It so happened that the party includes two priests of that god and one initiate also (a warrior), so instead of raiding it they used it as a base. That's one thing I like about "sandboxes"... you put something like that in there, and they use it for something totally different from what you originally imagined.</p><p></p><p>They plumbed down as far as the fourth level before deciding to leave Jakalla for parts unknown... they are barbarians and their people inhabited the foreign quarter as menials because their whole race (what's left of it) are refugees. So when they acquired a suit of magical armor that was desired by a high priest in Jakalla (he had to use barbarians because the thing happened to be located in the tomb of a high priest of a different god... it was basically grave robbing) they were awarded an abandoned temple complex off in a jungle on the border with a foreign land. This has launched them on a wilderness trek with their entire race, and once they get to the temple complex (which is in terrible shape), they'll have to deal with a couple of dungeons at that location, and various other things (like the cannibal lunatic frogmen who live around there, the demonic avatar that the naked fanatics currently living in the temple worship, etc.).</p><p></p><p>So for my EPT game, the megadungeon served as a long (8 month?) initial focus (and they missed large portions of the levels they explored) and a jumping-off point for other exploits. I doubt that they will go back to it, but to me it has served its purpose and will remain the stuff of legends. Lots of crazy, brutal stuff happened down there!</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4874449, member: 49613"] Back in the day I played in a megadungeon but never ran one. Nowadays I have a megadungeon set below the city of Jakalla on Tekumel, for Empire of the Petal Throne (OD&D with Barker's house rules, basically). The dungeon is designed as a series of discrete locations linked by various means. So one section is a 'new' catacombs... that connects to a shrine of the decay god ("The Black Abode of Putrescence Triumphant"), to an undercity, to a grand tomb (the tomb of Kalvar the Cruel), to an older catacombs on a lower level, etc. The grand tomb on the first level has a pit which leads to an interior room of a grand tomb on the second level, etc. So all the different places are connected in various ways, but each is like a mini-dungeon in itself because each section originally served a distinct purpose. One interesting thing is the impressive "Fortress of Inexorable Ruin", a functional temple of the fire god on the second level, complete with a moat of lava. It so happened that the party includes two priests of that god and one initiate also (a warrior), so instead of raiding it they used it as a base. That's one thing I like about "sandboxes"... you put something like that in there, and they use it for something totally different from what you originally imagined. They plumbed down as far as the fourth level before deciding to leave Jakalla for parts unknown... they are barbarians and their people inhabited the foreign quarter as menials because their whole race (what's left of it) are refugees. So when they acquired a suit of magical armor that was desired by a high priest in Jakalla (he had to use barbarians because the thing happened to be located in the tomb of a high priest of a different god... it was basically grave robbing) they were awarded an abandoned temple complex off in a jungle on the border with a foreign land. This has launched them on a wilderness trek with their entire race, and once they get to the temple complex (which is in terrible shape), they'll have to deal with a couple of dungeons at that location, and various other things (like the cannibal lunatic frogmen who live around there, the demonic avatar that the naked fanatics currently living in the temple worship, etc.). So for my EPT game, the megadungeon served as a long (8 month?) initial focus (and they missed large portions of the levels they explored) and a jumping-off point for other exploits. I doubt that they will go back to it, but to me it has served its purpose and will remain the stuff of legends. Lots of crazy, brutal stuff happened down there! [/QUOTE]
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