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What was your mega-dungeon like?
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<blockquote data-quote="Dykstrav" data-source="post: 4874832" data-attributes="member: 40522"><p>My very first megadungeon (designed in the transition days between 1E and 2E) is Katearas, the fortress of the setting's very first lich. It's surrounded by haunted, barren mountains and was once a center for necromantic study in the world. The dungeon has approximately twenty levels. I've detailed sixteen of them but left the exact number deliberately vague so I can expand as I like.</p><p></p><p>In modern times, the fortress is surrounded by a ruined city that is sought by ambitious necromancers, and that city is surrounded by marshlands. Within this region are several distinct "adventure zones" and dungeon complexes besides the main fortress. I've ran some sort of game in this megadungeon in every edition since 1E. I still have the ancient, pencil-etched maps on graph paper and keyed room entries on notebook paper, although I've updated to an electronic format in the 3E days.</p><p></p><p>In 4E, I'm currently designing a new megadungeon tenatively called the Numtanna Barrows. The idea here is that it's essentially an exotic city setting, complete with its own basic economy and power struggles. It's so old that no one really recalls its original purpose or designers, but over the centuries, various cultures and empires have inhabited or claimed parts of it. There's an enclave of dwarves on the fourth level so that characters can get a base of operations within the dungeon, and I'm making a deliberate effort to seed it with quests and appealing areas to seize and control.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 4874832, member: 40522"] My very first megadungeon (designed in the transition days between 1E and 2E) is Katearas, the fortress of the setting's very first lich. It's surrounded by haunted, barren mountains and was once a center for necromantic study in the world. The dungeon has approximately twenty levels. I've detailed sixteen of them but left the exact number deliberately vague so I can expand as I like. In modern times, the fortress is surrounded by a ruined city that is sought by ambitious necromancers, and that city is surrounded by marshlands. Within this region are several distinct "adventure zones" and dungeon complexes besides the main fortress. I've ran some sort of game in this megadungeon in every edition since 1E. I still have the ancient, pencil-etched maps on graph paper and keyed room entries on notebook paper, although I've updated to an electronic format in the 3E days. In 4E, I'm currently designing a new megadungeon tenatively called the Numtanna Barrows. The idea here is that it's essentially an exotic city setting, complete with its own basic economy and power struggles. It's so old that no one really recalls its original purpose or designers, but over the centuries, various cultures and empires have inhabited or claimed parts of it. There's an enclave of dwarves on the fourth level so that characters can get a base of operations within the dungeon, and I'm making a deliberate effort to seed it with quests and appealing areas to seize and control. [/QUOTE]
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What was your mega-dungeon like?
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