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What was your mega-dungeon like?
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<blockquote data-quote="Dykstrav" data-source="post: 4875740" data-attributes="member: 40522"><p>Well... All I told you was about the basic, overarching concept. If you dig the idea, allow me to share with you some of the more popular areas of the complex. Just keep in mind that most of my crunch is still in 3.5 or earlier terms, as I haven't used much of it in 4E yet.</p><p></p><p><strong>The Codex of Unending Blasphemies:</strong> Off the sixth level is a natural cavern complex behind a door of beaten copper engraved with the Abyssal and Infernal languages. Inside the caverns, copper plates are set into the walls, ceilings, and floor. Each plate is engraved with the unique name and personal history of a demon or devil, along with its true name (if the lich knows it). This place serves as the lich's library of infernal lore, where he may select a demon or devil and compel it to serve his purposes by exploiting his knowledge of it. The place is attended by ghost archivists, who constantly scribe infernal lore by using bone-carved styluses they control with <em>telekinesis</em>. A powerful devil called Istibiox guards the place along with a cadre of lesser devils, his service was secured when one of the archdukes of Hell parleyed with the lich in exchange for the destruction of his own true name from the archives.</p><p></p><p><strong>The Abbatoir of Sanguine Delights:</strong> Somewhere between the tenth and eleventh levels is an arcane laboratory that holds one of the lich's early experiments with vampirism. He aspired to create a new type of vampire, one that could consume a target's blood with a gaze attack. His results were less that he had hoped--the new vampires were able to experience the <em>taste</em> of the blood of anyone they looked at, but unable to draw nourishment from any blood they consumed. Only his arcane infusions kept the starving vampires ambulatory and conscious. Eventually, he tired of feeding them through alchemical means and simply taught them how to brew their nourishment for themselves. The horrific process requires fresh blood, but the "donor" must still be alive through the entire alchemical process that they must use to consume it. These vampires roam the lower levels and sometimes the upper, constantly searching for blood and in a state of near-frenzy because they are constantly on the brink of starvation. Adventuring parties may some times find their captured companions here, if they find the place quickly enough after their capture.</p><p></p><p><strong>Cathedral of Decay:</strong> On the second level is a temple dedicated to the world's first necromancer. As a practical matter, it also contains several obelisks and altars carved of an oily, black stone that is always cold to the touch. These fixtures serve as channeling devices to distribute negative energy throughout the first, second, and third levels, allowing some undead to ignore their traditional weaknesses and some intelligent undead to draw upon its arcane reserves for extra spells or to empower their spells. Characters that can find and destroy the Cathedral of Decay find the undead on the first three levels easier to deal with (at least, until it is rebuilt). It is guarded by throngs of zombies infested with maggots and vermin, dire maggots and flies, and an unliving sorcerer/priest who can communicate telepathically with the maggots and flies throught the first three levels. Quite likely, he is well aware of what the characters are up to and what their capabilities are.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 4875740, member: 40522"] Well... All I told you was about the basic, overarching concept. If you dig the idea, allow me to share with you some of the more popular areas of the complex. Just keep in mind that most of my crunch is still in 3.5 or earlier terms, as I haven't used much of it in 4E yet. [B]The Codex of Unending Blasphemies:[/B] Off the sixth level is a natural cavern complex behind a door of beaten copper engraved with the Abyssal and Infernal languages. Inside the caverns, copper plates are set into the walls, ceilings, and floor. Each plate is engraved with the unique name and personal history of a demon or devil, along with its true name (if the lich knows it). This place serves as the lich's library of infernal lore, where he may select a demon or devil and compel it to serve his purposes by exploiting his knowledge of it. The place is attended by ghost archivists, who constantly scribe infernal lore by using bone-carved styluses they control with [I]telekinesis[/I]. A powerful devil called Istibiox guards the place along with a cadre of lesser devils, his service was secured when one of the archdukes of Hell parleyed with the lich in exchange for the destruction of his own true name from the archives. [B]The Abbatoir of Sanguine Delights:[/B] Somewhere between the tenth and eleventh levels is an arcane laboratory that holds one of the lich's early experiments with vampirism. He aspired to create a new type of vampire, one that could consume a target's blood with a gaze attack. His results were less that he had hoped--the new vampires were able to experience the [I]taste[/I] of the blood of anyone they looked at, but unable to draw nourishment from any blood they consumed. Only his arcane infusions kept the starving vampires ambulatory and conscious. Eventually, he tired of feeding them through alchemical means and simply taught them how to brew their nourishment for themselves. The horrific process requires fresh blood, but the "donor" must still be alive through the entire alchemical process that they must use to consume it. These vampires roam the lower levels and sometimes the upper, constantly searching for blood and in a state of near-frenzy because they are constantly on the brink of starvation. Adventuring parties may some times find their captured companions here, if they find the place quickly enough after their capture. [B]Cathedral of Decay:[/B] On the second level is a temple dedicated to the world's first necromancer. As a practical matter, it also contains several obelisks and altars carved of an oily, black stone that is always cold to the touch. These fixtures serve as channeling devices to distribute negative energy throughout the first, second, and third levels, allowing some undead to ignore their traditional weaknesses and some intelligent undead to draw upon its arcane reserves for extra spells or to empower their spells. Characters that can find and destroy the Cathedral of Decay find the undead on the first three levels easier to deal with (at least, until it is rebuilt). It is guarded by throngs of zombies infested with maggots and vermin, dire maggots and flies, and an unliving sorcerer/priest who can communicate telepathically with the maggots and flies throught the first three levels. Quite likely, he is well aware of what the characters are up to and what their capabilities are. [/QUOTE]
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