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What was your mega-dungeon like?
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<blockquote data-quote="Hand of Evil" data-source="post: 4877022" data-attributes="member: 371"><p>I have had a few and my one fast rule I try to build around them is; why do adventures keep coming back to them? The answers, one the mega-dungeon is on the way and another information. </p><p></p><p>In the dungeon is on the way, I have a valley that at one time housed a dwarven city and mines (yea, like that one), it is a short cut but off the trade routes. The whole valley has ruins running it, home to bandits, raiders and monsters. The players 'just set up base camp' and spend some time going from one to another mine / ruin. </p><p></p><p>Information - I have an island that is an anicent burial ground. The people that created have long gone but at their time, their afterlife myth made them create tombs for their dead. This was in the form of a whole city, when a person died, everything they owned was taken and placed into their vaults, their spirits free to carry on their day-to-day business. Players go to the isle of the dead to talk to the spirits or recover items. Why is there stuff still on the island? Gases that seep from the ground that cause a number of effects, one seeing the ghost after a short exposure, followed by paranoia and rage, then death. Also, underwater monsters along the shore.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 4877022, member: 371"] I have had a few and my one fast rule I try to build around them is; why do adventures keep coming back to them? The answers, one the mega-dungeon is on the way and another information. In the dungeon is on the way, I have a valley that at one time housed a dwarven city and mines (yea, like that one), it is a short cut but off the trade routes. The whole valley has ruins running it, home to bandits, raiders and monsters. The players 'just set up base camp' and spend some time going from one to another mine / ruin. Information - I have an island that is an anicent burial ground. The people that created have long gone but at their time, their afterlife myth made them create tombs for their dead. This was in the form of a whole city, when a person died, everything they owned was taken and placed into their vaults, their spirits free to carry on their day-to-day business. Players go to the isle of the dead to talk to the spirits or recover items. Why is there stuff still on the island? Gases that seep from the ground that cause a number of effects, one seeing the ghost after a short exposure, followed by paranoia and rage, then death. Also, underwater monsters along the shore. [/QUOTE]
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