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What wastes time at your table?
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<blockquote data-quote="R_J_K75" data-source="post: 8375430" data-attributes="member: 6921294"><p>Before 3E buying magical items was rarely allowed at our table. During the 3.x and 4E eras we allowed it as it was built into the rules. Now in 5E we've reverted back to our old stance, they are rarely available to buy except for certain potions here and there. Breaking down magical items into categories of rarity seems to cheapen them for me as finding anyone willing to sell, trade or loan them should be very few and far between. Solving a problem by throwing gold at it to procure a certain item is boring to me. Even then coming up with the "quest" to find an item for sale or trade is wasted time as is coming up with a table, etc to determine the price and what's available to the PCs in a given area. This is just how we generally handle this and there are exceptions if theres good reason. </p><p></p><p>Two cases in point. In our last session the players had to steal Roc eggs from a nest on the elemental plane of air. Which they were successful as the party wizard gave the fighter a potion of invisibility they found which allowed him to sneak up to the nest and grab a few eggs while the rest of the party distracted the Roc. If I'd just let them buy the potion to pretty much circumvent the encounter what's the fun in that? In another 3E campaign I ran a series of adventures where the party was diving on a shipwreck for sunken treasure. From the start because magical items were for sale per the DMG the players whined that I should just give them potions of water breathing, necklaces of adaptation, etc and we ended up wasting a ton of time arguing our cases back and forth and got little done for a good hour or so as the players just expected they could walk into any store and buy whatever they wanted.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8375430, member: 6921294"] Before 3E buying magical items was rarely allowed at our table. During the 3.x and 4E eras we allowed it as it was built into the rules. Now in 5E we've reverted back to our old stance, they are rarely available to buy except for certain potions here and there. Breaking down magical items into categories of rarity seems to cheapen them for me as finding anyone willing to sell, trade or loan them should be very few and far between. Solving a problem by throwing gold at it to procure a certain item is boring to me. Even then coming up with the "quest" to find an item for sale or trade is wasted time as is coming up with a table, etc to determine the price and what's available to the PCs in a given area. This is just how we generally handle this and there are exceptions if theres good reason. Two cases in point. In our last session the players had to steal Roc eggs from a nest on the elemental plane of air. Which they were successful as the party wizard gave the fighter a potion of invisibility they found which allowed him to sneak up to the nest and grab a few eggs while the rest of the party distracted the Roc. If I'd just let them buy the potion to pretty much circumvent the encounter what's the fun in that? In another 3E campaign I ran a series of adventures where the party was diving on a shipwreck for sunken treasure. From the start because magical items were for sale per the DMG the players whined that I should just give them potions of water breathing, necklaces of adaptation, etc and we ended up wasting a ton of time arguing our cases back and forth and got little done for a good hour or so as the players just expected they could walk into any store and buy whatever they wanted. [/QUOTE]
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