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What way of playing D&D is completely incompatible with your way?
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<blockquote data-quote="Consonant Dude" data-source="post: 5839185" data-attributes="member: 6688791"><p><strong>1. Playing with people I share nothing in common with</strong></p><p><strong></strong></p><p><strong></strong>This is big for me. I know a lot of folks are willing to suffer through this but I'm not. I want to game with people I can do and share other things with, people who are part of my life in some other ways. I have zero interest in watching a stranger I am incompatible with pretend to be an elf on a weekly basis. </p><p></p><p><strong>2. Complexity </strong></p><p></p><p>I prefer a simpler form of DnD. I want to be able to prep campaigns easily and I want sessions that are action packed with actual playing time rather than endless computations, page-flipping and the like. </p><p></p><p><strong>3. Miniatures</strong></p><p></p><p>Sort of goes with #2 but I hate these things so much they deserve their own category. </p><p></p><p><strong>4. Overdone intensity</strong></p><p></p><p>Sure, I play with adults and we tackle some pretty nasty issues in our respective campaigns. But I don't want to replay Schindler's List, Irreversible or Hostel. I'm OK with harsh matters coming up every now and then but prefer if we fade out and imply. I don't like the GM, players or characters to just revel in misery or angst either. </p><p></p><p><strong>5. Unequal spotlight</strong> </p><p></p><p>I like when everybody around the table has some fun during a session. That also includes the DM. It's an evening to entertain everybody to the best we can. If a character is taken out early? That <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> happens, but I'm gonna make sure the player can either make a backup character right away or barring that possibility, let him or her run some monsters or do whatever he or she can to still feel involved. Not doing so is rude. If I invited a few people over and found out one of my guests was allergic, we wouldn't just sit there like numbnuts without fixing something for her. So why do it in a game?</p></blockquote><p></p>
[QUOTE="Consonant Dude, post: 5839185, member: 6688791"] [B]1. Playing with people I share nothing in common with [/B]This is big for me. I know a lot of folks are willing to suffer through this but I'm not. I want to game with people I can do and share other things with, people who are part of my life in some other ways. I have zero interest in watching a stranger I am incompatible with pretend to be an elf on a weekly basis. [B]2. Complexity [/B] I prefer a simpler form of DnD. I want to be able to prep campaigns easily and I want sessions that are action packed with actual playing time rather than endless computations, page-flipping and the like. [B]3. Miniatures[/B] Sort of goes with #2 but I hate these things so much they deserve their own category. [B]4. Overdone intensity[/B] Sure, I play with adults and we tackle some pretty nasty issues in our respective campaigns. But I don't want to replay Schindler's List, Irreversible or Hostel. I'm OK with harsh matters coming up every now and then but prefer if we fade out and imply. I don't like the GM, players or characters to just revel in misery or angst either. [B]5. Unequal spotlight[/B] I like when everybody around the table has some fun during a session. That also includes the DM. It's an evening to entertain everybody to the best we can. If a character is taken out early? That :):):):) happens, but I'm gonna make sure the player can either make a backup character right away or barring that possibility, let him or her run some monsters or do whatever he or she can to still feel involved. Not doing so is rude. If I invited a few people over and found out one of my guests was allergic, we wouldn't just sit there like numbnuts without fixing something for her. So why do it in a game? [/QUOTE]
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What way of playing D&D is completely incompatible with your way?
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