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What way of playing D&D is completely incompatible with your way?
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<blockquote data-quote="jbear" data-source="post: 5839608" data-attributes="member: 75065"><p>PCs who turn on each other or can't find ways to work together. Actually, now that I think about it, I don't like evil PCs. Unaligned or neutral is fine. But not purely evil.</p><p></p><p>I also don't like cheating from my players. </p><p></p><p>Or arguing about DM decisions while at the table. DM aint god but s/he is running the game. Agree or disagree, the time to talk about an issue is in between sessions. SO I can't abide players that won't accept that norm. Not far behind are distrustful players who think its them vs DM and the Dm is playing with an unfair hand and basically cheating behind the screen. I do most of my rolling in the open and very very rarely fudge. I need my players to trust that I play as fairly and consistently as possible.</p><p></p><p>I also don't like players who "diplomicise": eg "I use diplomacy on the guard". Err ... no you don't. You tell me what it is you do and if needs be I'll ask you to roll something or not.</p><p></p><p>I also dislike when players who initiate situations are picked on or criticised by pedantically careful players, as if their way of playing was the better way. D&D is about doing things and dealing with the consequences for me. I like players who simply walk into places or boldly do things. It gets the game moving. Many players fail to realise that THEY set the pace of the game, not the DM, in many instances. </p><p></p><p>As a player I can't stand it when a DM tells me what my character does. Eg walking into a tomb unaware that it is seething with undead. DM tells me I am overwhelmed with fear as the dead begin to rise and I ran away and in the chaos several of the undead escape from the tomb into town. Err ... actually my character would prefer to face the consequences of his actions and stand his ground, because that's his nature, even if that means he is torn limb from limb.</p><p></p><p>I also don't like it when a DM requires you to ask the exact specific question they are wanting to hear before revealing information. And if you don't find that bit of information the game can't move forward.</p><p></p><p>I also dislike it when the group has decimated the ranks of lets say a gang of bandits. 3 out of 5 of them are dead, and perhaps one of the other 2 bloodied/near death. But despite PC attempts to have them surrender and have the fight draw quickly to a close, they for some reason decide to fight to the bitter end. Monsters should value their lives too, shouldn't they?</p><p></p><p>I'm sure there are other things that I would dislike but I haven't encountered yet.</p></blockquote><p></p>
[QUOTE="jbear, post: 5839608, member: 75065"] PCs who turn on each other or can't find ways to work together. Actually, now that I think about it, I don't like evil PCs. Unaligned or neutral is fine. But not purely evil. I also don't like cheating from my players. Or arguing about DM decisions while at the table. DM aint god but s/he is running the game. Agree or disagree, the time to talk about an issue is in between sessions. SO I can't abide players that won't accept that norm. Not far behind are distrustful players who think its them vs DM and the Dm is playing with an unfair hand and basically cheating behind the screen. I do most of my rolling in the open and very very rarely fudge. I need my players to trust that I play as fairly and consistently as possible. I also don't like players who "diplomicise": eg "I use diplomacy on the guard". Err ... no you don't. You tell me what it is you do and if needs be I'll ask you to roll something or not. I also dislike when players who initiate situations are picked on or criticised by pedantically careful players, as if their way of playing was the better way. D&D is about doing things and dealing with the consequences for me. I like players who simply walk into places or boldly do things. It gets the game moving. Many players fail to realise that THEY set the pace of the game, not the DM, in many instances. As a player I can't stand it when a DM tells me what my character does. Eg walking into a tomb unaware that it is seething with undead. DM tells me I am overwhelmed with fear as the dead begin to rise and I ran away and in the chaos several of the undead escape from the tomb into town. Err ... actually my character would prefer to face the consequences of his actions and stand his ground, because that's his nature, even if that means he is torn limb from limb. I also don't like it when a DM requires you to ask the exact specific question they are wanting to hear before revealing information. And if you don't find that bit of information the game can't move forward. I also dislike it when the group has decimated the ranks of lets say a gang of bandits. 3 out of 5 of them are dead, and perhaps one of the other 2 bloodied/near death. But despite PC attempts to have them surrender and have the fight draw quickly to a close, they for some reason decide to fight to the bitter end. Monsters should value their lives too, shouldn't they? I'm sure there are other things that I would dislike but I haven't encountered yet. [/QUOTE]
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