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What way of playing D&D is completely incompatible with your way?
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<blockquote data-quote="Lanefan" data-source="post: 5839736" data-attributes="member: 29398"><p>What way of playing is incompatible with my way?</p><p></p><p>1. Overly cautious players who play overly cautious and-or cowardly characters knowing that the less cautious among us (i.e. me) will be the ones who stick our necks out and get killed for it while the cowards survive to gain the levels/loot/reputation/rewards paid for with my characters' lives.</p><p></p><p>2. Playing such that the game of build-a-character and-or optimize-a-character is more important than the game of play-a-character.</p><p></p><p>2a. Playing without any reference to reality. People in reality are random in what they can do and what they are good at. The game should work the same way.</p><p></p><p>3. Game systems where I can't keep track of what's going on in the story/combat/whatever because I'm spending so much time referencing and updating all the abilities, feats, powers, skills, and other assorted gype on my character sheet.</p><p></p><p>3a. Game systems where level-up happens so fast that I don't have time to get used to playing with one set of abilities etc. before another gets loaded on.</p><p></p><p>4. Games where we-as-players get the answers before we ask the questions.</p><p></p><p>5. Playing in such a way that the game rules take precedence over common sense (an example from a game I was in: during a combat two characters wanted to move together (i.e. side by side) from one part of the battlefield to another so both would be covered during the move by the "silence" effect one had, this was disallowed as a character can only move on its own turn and two characters could not take their turn simultaneously...sigh)</p><p></p><p>6. Players and-or DMs who do not or cannot entertain me. I try to be entertaining when I play, I expect the same in return.</p><p></p><p>6a. Playing without a sense of humour.</p><p></p><p>7. (worst of all) Playing a hyper-optimized party as if it were a well-oiled machine where everyone always gets along perfectly and nobody ever dares go off plan or think for themselves. Efficient perhaps, but mind-numbingly boring after the first time it's done. Bleah!</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5839736, member: 29398"] What way of playing is incompatible with my way? 1. Overly cautious players who play overly cautious and-or cowardly characters knowing that the less cautious among us (i.e. me) will be the ones who stick our necks out and get killed for it while the cowards survive to gain the levels/loot/reputation/rewards paid for with my characters' lives. 2. Playing such that the game of build-a-character and-or optimize-a-character is more important than the game of play-a-character. 2a. Playing without any reference to reality. People in reality are random in what they can do and what they are good at. The game should work the same way. 3. Game systems where I can't keep track of what's going on in the story/combat/whatever because I'm spending so much time referencing and updating all the abilities, feats, powers, skills, and other assorted gype on my character sheet. 3a. Game systems where level-up happens so fast that I don't have time to get used to playing with one set of abilities etc. before another gets loaded on. 4. Games where we-as-players get the answers before we ask the questions. 5. Playing in such a way that the game rules take precedence over common sense (an example from a game I was in: during a combat two characters wanted to move together (i.e. side by side) from one part of the battlefield to another so both would be covered during the move by the "silence" effect one had, this was disallowed as a character can only move on its own turn and two characters could not take their turn simultaneously...sigh) 6. Players and-or DMs who do not or cannot entertain me. I try to be entertaining when I play, I expect the same in return. 6a. Playing without a sense of humour. 7. (worst of all) Playing a hyper-optimized party as if it were a well-oiled machine where everyone always gets along perfectly and nobody ever dares go off plan or think for themselves. Efficient perhaps, but mind-numbingly boring after the first time it's done. Bleah! Lanefan [/QUOTE]
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What way of playing D&D is completely incompatible with your way?
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