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What way of playing D&D is completely incompatible with your way?
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<blockquote data-quote="Mengu" data-source="post: 5840586" data-attributes="member: 65726"><p>I have one.</p><p></p><p>I don't want to be forced into playing Greyhawk.</p><p></p><p>Take that however you will, but basically I want D&D to be setting agnostic, so I can play in a D&D campaign inspired by Sword of Truth universe, or Wheel of Time, or Hyborian, or Drenai, or whatever else may inspire the DM and players. I also don't want settings like Forgotten Realms and Eberron to be influenced by Greyhawk. Why must Eberron have Vancian magic and magic item creation rules exactly like Greyhawk? Why must the Forgotten Realms hero be on the same power curve, as a Greyhawk hero? The kinds of magic and events that happen in Forgotten Realms, makes the beginning 6 hit point hero want to pack up and go hide in his hobbit home. I think it is possible to come up with a system that within itself has rules to allow the system to be molded to fit the needs of a campaign. And yes, I think we can still call it D&D, even if it's not Greyhawk. I want "D&D: the rules system", I don't want "D&D: the campaign setting". I realize I am likely in a minute minority in this wish.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5840586, member: 65726"] I have one. I don't want to be forced into playing Greyhawk. Take that however you will, but basically I want D&D to be setting agnostic, so I can play in a D&D campaign inspired by Sword of Truth universe, or Wheel of Time, or Hyborian, or Drenai, or whatever else may inspire the DM and players. I also don't want settings like Forgotten Realms and Eberron to be influenced by Greyhawk. Why must Eberron have Vancian magic and magic item creation rules exactly like Greyhawk? Why must the Forgotten Realms hero be on the same power curve, as a Greyhawk hero? The kinds of magic and events that happen in Forgotten Realms, makes the beginning 6 hit point hero want to pack up and go hide in his hobbit home. I think it is possible to come up with a system that within itself has rules to allow the system to be molded to fit the needs of a campaign. And yes, I think we can still call it D&D, even if it's not Greyhawk. I want "D&D: the rules system", I don't want "D&D: the campaign setting". I realize I am likely in a minute minority in this wish. [/QUOTE]
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What way of playing D&D is completely incompatible with your way?
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