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What We Know About SWORD COAST LEGENDS DM Tools
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<blockquote data-quote="DMCF" data-source="post: 7673466" data-attributes="member: 6790388"><p>I think you touched on what most people playing PnP want from D&D. We want to be able to be up and running in 20 minutes but to truly explore our creative side we need to be able to have the option for full control <em>and</em> randomization. </p><p></p><p>Taking from the quote about "rebuilding your favorite adventure", applying it to my current Princes of the Apocalypse campaign and applying it to my wishes for WoTC electronic content:</p><p></p><p>I would like to fully recreate Red Larch. The campaign offers a lot of detail. Womford on the other hand, can be pre-generated. Random encounters can be just that -random, but planned encounters fully detailed. </p><p></p><p>The campaign also puts monsters in certain places i.e., griffons, but as DM in game we are probably not allowed to add the griffons if they exceed some kind of character balance threshold. </p><p></p><p>On my roll 20 games I use dungeon generators for places for lots of quests, but the main story arcs will use very nice maps with pictures and all sorts of details. $99 a year (not counting token packs) and despite the graphical draw backs I'm going to take that over SCL again and again.</p></blockquote><p></p>
[QUOTE="DMCF, post: 7673466, member: 6790388"] I think you touched on what most people playing PnP want from D&D. We want to be able to be up and running in 20 minutes but to truly explore our creative side we need to be able to have the option for full control [I]and[/I] randomization. Taking from the quote about "rebuilding your favorite adventure", applying it to my current Princes of the Apocalypse campaign and applying it to my wishes for WoTC electronic content: I would like to fully recreate Red Larch. The campaign offers a lot of detail. Womford on the other hand, can be pre-generated. Random encounters can be just that -random, but planned encounters fully detailed. The campaign also puts monsters in certain places i.e., griffons, but as DM in game we are probably not allowed to add the griffons if they exceed some kind of character balance threshold. On my roll 20 games I use dungeon generators for places for lots of quests, but the main story arcs will use very nice maps with pictures and all sorts of details. $99 a year (not counting token packs) and despite the graphical draw backs I'm going to take that over SCL again and again. [/QUOTE]
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