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<blockquote data-quote="Steel_Wind" data-source="post: 5199786" data-attributes="member: 20741"><p>I prefer a human-centric world, with analogies to real world cultures. While beareded northmen may well be trite, like many (if not most) English speaking RPG players, I'm a northern european mutt, descended in large part from those same northmen.</p><p></p><p>So that connection, and a smattering of pseudo-Medieval European cultures resonates with me in a way that nothing else really does. </p><p></p><p>Sorry if that's dreadfully dull and retro to some, but that is my preference. </p><p></p><p>For trips to the weird, Azlan and its ruins might be something I would enjoy to see some fleshing out. </p><p></p><p>Whatever the case, the beauty of a kitchen-sink world like Golarion is that if there is some aspect of a fantasy world that you prefer, you can find some analogy to it in the setting. You then focus on that slice of that world and use what detail there is to flesh it out more clearly to be your "main campaign area". In that way, you focus on that highlighted area to convey the flavor and mythological roots and context to your particular campaign that you want. Most everybody can find some way to get out of the setting what it is that they want in that fashion.</p><p></p><p>That is, in the end, the whole point to a kitchen-sink setting.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5199786, member: 20741"] I prefer a human-centric world, with analogies to real world cultures. While beareded northmen may well be trite, like many (if not most) English speaking RPG players, I'm a northern european mutt, descended in large part from those same northmen. So that connection, and a smattering of pseudo-Medieval European cultures resonates with me in a way that nothing else really does. Sorry if that's dreadfully dull and retro to some, but that is my preference. For trips to the weird, Azlan and its ruins might be something I would enjoy to see some fleshing out. Whatever the case, the beauty of a kitchen-sink world like Golarion is that if there is some aspect of a fantasy world that you prefer, you can find some analogy to it in the setting. You then focus on that slice of that world and use what detail there is to flesh it out more clearly to be your "main campaign area". In that way, you focus on that highlighted area to convey the flavor and mythological roots and context to your particular campaign that you want. Most everybody can find some way to get out of the setting what it is that they want in that fashion. That is, in the end, the whole point to a kitchen-sink setting. [/QUOTE]
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