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<blockquote data-quote="Sylrae" data-source="post: 5209438" data-attributes="member: 48520"><p>While I understand the smaller books are easier to produce and put out (you don't need as much material), I'd really like to see an Encyclopaedia Golarica, a book with the heavy detailed articles on the gods, and the heavy detailed texts on the cultures, races, organizations, and countries. Essentially a compilation of the past stuff into one completely massive book encompassing everything you need to play games in Golarion.</p><p> </p><p>For the Map Folios, and the Adventure path modules themselves, I'd like to see the addition of unlabeled maps. Also, the Map Folios are a little too 'folio'. Having a little flap on the bottoms of the covers to hold the pages would stop them from falling out so much.</p><p> </p><p>Presently, to get unlabeled maps I end up ripping apart pdfs to print images i can show my players in game without giving anything away, and making it easier to get player-friendly versions of the maps would be a big help, and it might mean we'd get to see actual maps when the other people in my group are DMing. (Still easier than it used to be with WotC as there I'd have to scan the book and then redraw over the text and blend it in with the map, taking up mountains of time in photoshop).</p><p> </p><p>Personally, I'd like to see more demi-human activity. maybe a demi human kingdom with its own book. I'm fond of Elves. I think a detailed elven kingdom would be awesome. An adventure path which is set in an ancient elven realm, via time-travel or just in the past, would be awesome. It would need to have detailed culture and philosophy stuff, but I'd definitely buy it.</p><p> </p><p>Some focus on evil play would be good too. Dwarves who act like vikings instead of typical dwarves would interest me, and I'd also like to see some very original city-states.</p><p> </p><p>One thing that would be great, would be if the new campaign setting included the traits system, instead of just including additional traits. It's surprising how many DMs don't consider traits part of character creation, which can result in confusion when they have you make a character and don't supervise or tell you you cannot use them, then halfway through the first session you get a "and what the crap is this?" because they have seen the hard copies but not the traits web supplement.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5209438, member: 48520"] While I understand the smaller books are easier to produce and put out (you don't need as much material), I'd really like to see an Encyclopaedia Golarica, a book with the heavy detailed articles on the gods, and the heavy detailed texts on the cultures, races, organizations, and countries. Essentially a compilation of the past stuff into one completely massive book encompassing everything you need to play games in Golarion. For the Map Folios, and the Adventure path modules themselves, I'd like to see the addition of unlabeled maps. Also, the Map Folios are a little too 'folio'. Having a little flap on the bottoms of the covers to hold the pages would stop them from falling out so much. Presently, to get unlabeled maps I end up ripping apart pdfs to print images i can show my players in game without giving anything away, and making it easier to get player-friendly versions of the maps would be a big help, and it might mean we'd get to see actual maps when the other people in my group are DMing. (Still easier than it used to be with WotC as there I'd have to scan the book and then redraw over the text and blend it in with the map, taking up mountains of time in photoshop). Personally, I'd like to see more demi-human activity. maybe a demi human kingdom with its own book. I'm fond of Elves. I think a detailed elven kingdom would be awesome. An adventure path which is set in an ancient elven realm, via time-travel or just in the past, would be awesome. It would need to have detailed culture and philosophy stuff, but I'd definitely buy it. Some focus on evil play would be good too. Dwarves who act like vikings instead of typical dwarves would interest me, and I'd also like to see some very original city-states. One thing that would be great, would be if the new campaign setting included the traits system, instead of just including additional traits. It's surprising how many DMs don't consider traits part of character creation, which can result in confusion when they have you make a character and don't supervise or tell you you cannot use them, then halfway through the first session you get a "and what the crap is this?" because they have seen the hard copies but not the traits web supplement. [/QUOTE]
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