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What we want in our Golarion...
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<blockquote data-quote="Azgulor" data-source="post: 5209863" data-attributes="member: 14291"><p>Generally speaking, I've come to love Golarion and it's very close to breaking out into "All-Time-Favorite-Setting" status. There are very, very few things the Paizo team has done with it that I don't like. Initially, I was hopeful but taking a wait-n-see approach. As Paizo's vision of what Golarion should be & more importantly, what it shouldn't be, has solidified my affection for the setting has grown.</p><p></p><p><strong>1. Human-centric but still integrating non-human races?</strong> Check</p><p><strong>2. Rooted in swords-n-sorcery style adventuring, but supportive of other genres?</strong> Check</p><p><strong>3. A compelling mix of the familiar, the unusual, and the new?</strong> Check, check, check</p><p><strong>4. Designed to support a wide range of playstyles? </strong> Check</p><p><strong>5. Limited/non-existent metaplot? </strong> Huge Check</p><p><strong>6. Strikes balance of detail & areas for GM's to fill in?</strong> Check</p><p><strong>7. As a GM, does it inspire me to write adventures for the setting? </strong>Big check.</p><p><strong>8. As a GM, does it make me wish I could<em> play in that setting as a PC</em>? </strong> Huge Check.</p><p></p><p>Really, thus far, the only thing I strongly dislike about Golarion is the introduction of anachronistic elements like Andoran's 17th-century colonial garb. [Yes, I've read & contributed to the threads arguing the pros- & cons-. Sorry, I don't like it, end of story.] Luckily, they're easily removed or downplayed. In the early days of the setting, I didn't think that would be possible (remembering the promo art of Colonials fighting apes (?) in 19th-century-style British garbs & carbines).</p><p></p><p>No setting will suit everyone's tastes perfectly, but Paizo's getting damn good at parting money from my wallet!</p><p></p><p>Bottom Line: <strong> PLEASE KEEP DOING WHAT YOU'RE DOING!!!</strong></p></blockquote><p></p>
[QUOTE="Azgulor, post: 5209863, member: 14291"] Generally speaking, I've come to love Golarion and it's very close to breaking out into "All-Time-Favorite-Setting" status. There are very, very few things the Paizo team has done with it that I don't like. Initially, I was hopeful but taking a wait-n-see approach. As Paizo's vision of what Golarion should be & more importantly, what it shouldn't be, has solidified my affection for the setting has grown. [B]1. Human-centric but still integrating non-human races?[/B] Check [B]2. Rooted in swords-n-sorcery style adventuring, but supportive of other genres?[/B] Check [B]3. A compelling mix of the familiar, the unusual, and the new?[/B] Check, check, check [B]4. Designed to support a wide range of playstyles? [/B] Check [B]5. Limited/non-existent metaplot? [/B] Huge Check [B]6. Strikes balance of detail & areas for GM's to fill in?[/B] Check [B]7. As a GM, does it inspire me to write adventures for the setting? [/B]Big check. [B]8. As a GM, does it make me wish I could[I] play in that setting as a PC[/I]? [/B] Huge Check. Really, thus far, the only thing I strongly dislike about Golarion is the introduction of anachronistic elements like Andoran's 17th-century colonial garb. [Yes, I've read & contributed to the threads arguing the pros- & cons-. Sorry, I don't like it, end of story.] Luckily, they're easily removed or downplayed. In the early days of the setting, I didn't think that would be possible (remembering the promo art of Colonials fighting apes (?) in 19th-century-style British garbs & carbines). No setting will suit everyone's tastes perfectly, but Paizo's getting damn good at parting money from my wallet! Bottom Line: [B] PLEASE KEEP DOING WHAT YOU'RE DOING!!![/B] [/QUOTE]
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