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<blockquote data-quote="Elder-Basilisk" data-source="post: 2746467" data-attributes="member: 3146"><p>In my last regular campaign--a semi-one shot deal as our DM who now works in Idaho was back for a day and wanted to finish off the introductory arc of the campaign he'd started before he moved:</p><p></p><p>Human Monk 13: fists</p><p></p><p>Human Fighter/Rogue (I think Ftr 9/Rog 4): Special adamantine claws with the stats of non-erratted bladed gauntlets (3.0) and a couple enhancements</p><p></p><p>Paladin 5/Hunter of the Dead 8: Holy Greatsword</p><p></p><p>Fighter 1/Hexblade 12: Holy flail and holy composite longbow</p><p></p><p>Sorcerer/Incantatrix 13 total: spells.</p><p></p><p>Rogue/Cleric/Church Inquisitor/Shadowbane Stalker total 13: after the DM finally got back to me on the appropriate deities in the world, we settled on Athena and he wields a Lancea from the Player's Guide to Arcanis</p><p></p><p>In the campaign we took a one-week break from:</p><p></p><p>Human Fighter 2/Ranger 2/Rogue 4: longsword and composite longbow</p><p></p><p>Human Fighter 7/Order of the Bow Initiate 1: Composite longbow and heavy flail</p><p></p><p>Human Mnk 1/Rogue 7: fists</p><p></p><p>Human Bard 8: spells and song; currently borrowing a rapier from my fighter/rogue</p><p></p><p>Human or half-elf (I'm not quite sure which): Druid 8--weapons: longsword, flame strike, and summoned animals.</p><p></p><p>And, in the last living game I played:</p><p></p><p>Human Fighter/wizard/spellsword/eldritch knight 17 total: guisarme, longsword, and spells</p><p></p><p>Human Wizard/Divine Oracle/Fatespinner 17 total: spells and a quarterstaff (used once or twice in 17 levels)</p><p></p><p>Human ranger/shadowdancer 16 total: shortspear, longsword, and an insane hide skill</p><p></p><p>Human Cleric/Contemplative 15: Spells--but I think he may have a mace somewhere.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2746467, member: 3146"] In my last regular campaign--a semi-one shot deal as our DM who now works in Idaho was back for a day and wanted to finish off the introductory arc of the campaign he'd started before he moved: Human Monk 13: fists Human Fighter/Rogue (I think Ftr 9/Rog 4): Special adamantine claws with the stats of non-erratted bladed gauntlets (3.0) and a couple enhancements Paladin 5/Hunter of the Dead 8: Holy Greatsword Fighter 1/Hexblade 12: Holy flail and holy composite longbow Sorcerer/Incantatrix 13 total: spells. Rogue/Cleric/Church Inquisitor/Shadowbane Stalker total 13: after the DM finally got back to me on the appropriate deities in the world, we settled on Athena and he wields a Lancea from the Player's Guide to Arcanis In the campaign we took a one-week break from: Human Fighter 2/Ranger 2/Rogue 4: longsword and composite longbow Human Fighter 7/Order of the Bow Initiate 1: Composite longbow and heavy flail Human Mnk 1/Rogue 7: fists Human Bard 8: spells and song; currently borrowing a rapier from my fighter/rogue Human or half-elf (I'm not quite sure which): Druid 8--weapons: longsword, flame strike, and summoned animals. And, in the last living game I played: Human Fighter/wizard/spellsword/eldritch knight 17 total: guisarme, longsword, and spells Human Wizard/Divine Oracle/Fatespinner 17 total: spells and a quarterstaff (used once or twice in 17 levels) Human ranger/shadowdancer 16 total: shortspear, longsword, and an insane hide skill Human Cleric/Contemplative 15: Spells--but I think he may have a mace somewhere. [/QUOTE]
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