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<blockquote data-quote="Zweihänder" data-source="post: 2788572" data-attributes="member: 34670"><p>The only D&D game I'm involved in at the moment is the campaign Erdenheim's Academy, based in an original campaign setting of mine called Obscura. Since I'm the DM, I'll talk about the party, which is made up of three members:</p><p></p><p>Member Number 1: Raam, a male half-giant Psychic Warrior 4. He uses a warhammer, and has recently gotten his hands on the Legacy Weapon Bloodcrier's Hammer.</p><p></p><p>Member Number 2: Tik'tak, a female Thri-Kreen Psion 4. She uses a pair of Greatspears, in a manner resembling that of the Dragoons of Final Fantasy (i.e. jumping really high and falling on them).</p><p></p><p>Member Number 3: Psyche, a female Maenad Wilder 4. She uses a scythe, and has recently acquired the Legacy Weapon Tempus Extrahit.</p><p></p><p>There are also 2 NPCs at the moment.</p><p></p><p>NPC Number 1: Squall Erdenheim, a male human Cleric 4. He uses a spiked chain, and shurikens. He's an odd one.</p><p></p><p>NPC Number 2: Nuala Aldebaran, a female tiefling Bard 4. She uses a rapier and a sickle.</p><p></p><p>And some more I plan to rotate in, depending on where the party travels (Squall is the only permanent NPC).</p><p></p><p>NPC Number 3: Hrosk, a male neanderthal Barbarian/Frostrager. He uses either spiked gauntlets or his bare hands. He's frickin' nuts.</p><p></p><p>NPC Number 4: Sarak'sano, a female Trader Samurai. She uses a Katana and a Wakizashi.</p><p></p><p>NPC Number 5: Mujahiid al-Hamas, a male Xeph Soulknife. He uses the Legacy Weapon Mau-Jehe.</p><p></p><p>NPC Number 6: Urami, a male human Totemist. He uses unarmed strikes.</p><p></p><p>NPC Number 7: Helencia MacGoran, a female dwarf Fighter. She uses a dwarven waraxe. I heart her.</p><p></p><p>NPC Number 8: Mask, a male Swashbuckler of indeterminate humanoid race. He uses a rapier. He's going to be the most fun to have interact with the PCs. He's like a mix of Zorro and Inigo Montoya. ^_^</p><p></p><p>NPC Number 9: Ormus, a male goliath Hulking Hurler. He throws things.</p><p></p><p>NPC Number 10: Vaaznash, a repentant Balor. He uses the traditional vorpal sword and whip of the Pit Fiends.</p><p></p><p>And, of course, the significant enemies:</p><p></p><p>Enemy Number 1: Ahalya, a female elf Psychic Warrior. She uses the Legacy Weapon Desert Wind.</p><p></p><p>Enemy Number 2: Carmine, a male halfling Halfling Outrider. He uses a pair of Kukri, and a Composite Shortbow.</p><p></p><p>Enemy Number 3: Orgulla, a female Xeph Cerebremancer. She uses the Legacy Weapon Frostburn's Wrath.</p><p></p><p>Enemy Number 4: Manaan, a male human Druid. He uses a magic Greatspear.</p><p></p><p>Enemy Number 5: Serecc the Conquerer, a male half-orc/half-dragon Eye of Gruumsh. He uses the Legacy Weapon Guurgal. After he is defeated once, he is rescued by one or more of the Lords of the Nine, and is appointed the replacement for Dispater, who was recently dispatched.</p></blockquote><p></p>
[QUOTE="Zweihänder, post: 2788572, member: 34670"] The only D&D game I'm involved in at the moment is the campaign Erdenheim's Academy, based in an original campaign setting of mine called Obscura. Since I'm the DM, I'll talk about the party, which is made up of three members: Member Number 1: Raam, a male half-giant Psychic Warrior 4. He uses a warhammer, and has recently gotten his hands on the Legacy Weapon Bloodcrier's Hammer. Member Number 2: Tik'tak, a female Thri-Kreen Psion 4. She uses a pair of Greatspears, in a manner resembling that of the Dragoons of Final Fantasy (i.e. jumping really high and falling on them). Member Number 3: Psyche, a female Maenad Wilder 4. She uses a scythe, and has recently acquired the Legacy Weapon Tempus Extrahit. There are also 2 NPCs at the moment. NPC Number 1: Squall Erdenheim, a male human Cleric 4. He uses a spiked chain, and shurikens. He's an odd one. NPC Number 2: Nuala Aldebaran, a female tiefling Bard 4. She uses a rapier and a sickle. And some more I plan to rotate in, depending on where the party travels (Squall is the only permanent NPC). NPC Number 3: Hrosk, a male neanderthal Barbarian/Frostrager. He uses either spiked gauntlets or his bare hands. He's frickin' nuts. NPC Number 4: Sarak'sano, a female Trader Samurai. She uses a Katana and a Wakizashi. NPC Number 5: Mujahiid al-Hamas, a male Xeph Soulknife. He uses the Legacy Weapon Mau-Jehe. NPC Number 6: Urami, a male human Totemist. He uses unarmed strikes. NPC Number 7: Helencia MacGoran, a female dwarf Fighter. She uses a dwarven waraxe. I heart her. NPC Number 8: Mask, a male Swashbuckler of indeterminate humanoid race. He uses a rapier. He's going to be the most fun to have interact with the PCs. He's like a mix of Zorro and Inigo Montoya. ^_^ NPC Number 9: Ormus, a male goliath Hulking Hurler. He throws things. NPC Number 10: Vaaznash, a repentant Balor. He uses the traditional vorpal sword and whip of the Pit Fiends. And, of course, the significant enemies: Enemy Number 1: Ahalya, a female elf Psychic Warrior. She uses the Legacy Weapon Desert Wind. Enemy Number 2: Carmine, a male halfling Halfling Outrider. He uses a pair of Kukri, and a Composite Shortbow. Enemy Number 3: Orgulla, a female Xeph Cerebremancer. She uses the Legacy Weapon Frostburn's Wrath. Enemy Number 4: Manaan, a male human Druid. He uses a magic Greatspear. Enemy Number 5: Serecc the Conquerer, a male half-orc/half-dragon Eye of Gruumsh. He uses the Legacy Weapon Guurgal. After he is defeated once, he is rescued by one or more of the Lords of the Nine, and is appointed the replacement for Dispater, who was recently dispatched. [/QUOTE]
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