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What weird CR8 (or greater monster) did the evil water elemental cultists set loose in the flooded lower levels of a desecrated temple?
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<blockquote data-quote="TwoSix" data-source="post: 9750940" data-attributes="member: 205"><p>Hmm. Desecration of an agricultural deity by flooding and water conjures images of stagnant fields full of mud and rotting vegetation.</p><p></p><p>I'm thinking some kind of spawning nest of shambling mounds templated with an earth or mud element. Focus on engulfing and slow rot, bludgeoning and poison type damage with lots of slowing and difficult terrain. Have the entire lower section be overrun with slimy vines, that the mounds can animate to prevent the party from just rangeing down the relatively slow-moving monsters.</p><p></p><p>I'd make them resistant to most of the common elemental effects, but possibly vulnerable to necrotic to emphasize that while they're foul and corruptive, they aren't actually undead. Of course, introducing necrotic energy into the mix could cause other complications...</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9750940, member: 205"] Hmm. Desecration of an agricultural deity by flooding and water conjures images of stagnant fields full of mud and rotting vegetation. I'm thinking some kind of spawning nest of shambling mounds templated with an earth or mud element. Focus on engulfing and slow rot, bludgeoning and poison type damage with lots of slowing and difficult terrain. Have the entire lower section be overrun with slimy vines, that the mounds can animate to prevent the party from just rangeing down the relatively slow-moving monsters. I'd make them resistant to most of the common elemental effects, but possibly vulnerable to necrotic to emphasize that while they're foul and corruptive, they aren't actually undead. Of course, introducing necrotic energy into the mix could cause other complications... [/QUOTE]
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What weird CR8 (or greater monster) did the evil water elemental cultists set loose in the flooded lower levels of a desecrated temple?
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