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What were early gaming clubs like?
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<blockquote data-quote="Vegepygmy" data-source="post: 5686142" data-attributes="member: 40109"><p>I started gaming around 1977, but I knew of no formal or organized groups in my area that one might call a "club." I was just a schoolboy, and played with other schoolboys, some of whom eventually became <em>my</em> preferred group. We played in each other's homes, and sometimes during lunch at school, and we were strictly RPG, though I did play other wargames with my brothers.</p><p> </p><p>It was not uncommon for players in those days to move from one campaign to another, keeping the same character. Often there were arguments about whether magic items acquired from one DM could be used in a second DM's campaign, usually stemming from suspicion that the first DM had been overly generous with loot (or that the player was simply lying about what he'd earned).</p><p> </p><p>There was no sense of <em>competition,</em> exactly. But the Tomb of Horrors was recognized as the "hardest" dungeon to survive, and some people did try to boast of having done so. No one I knew believed any of them, though. Aside from that, being "skilled" to us meant that you actually role-played a character with a personality, rather than any mastery of the game's rules.</p><p> </p><p>I hope that's helpful/interesting to you.</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 5686142, member: 40109"] I started gaming around 1977, but I knew of no formal or organized groups in my area that one might call a "club." I was just a schoolboy, and played with other schoolboys, some of whom eventually became [I]my[/I] preferred group. We played in each other's homes, and sometimes during lunch at school, and we were strictly RPG, though I did play other wargames with my brothers. It was not uncommon for players in those days to move from one campaign to another, keeping the same character. Often there were arguments about whether magic items acquired from one DM could be used in a second DM's campaign, usually stemming from suspicion that the first DM had been overly generous with loot (or that the player was simply lying about what he'd earned). There was no sense of [I]competition,[/I] exactly. But the Tomb of Horrors was recognized as the "hardest" dungeon to survive, and some people did try to boast of having done so. No one I knew believed any of them, though. Aside from that, being "skilled" to us meant that you actually role-played a character with a personality, rather than any mastery of the game's rules. I hope that's helpful/interesting to you. [/QUOTE]
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