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General Tabletop Discussion
*TTRPGs General
What were the design goals of 2nd edition?
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<blockquote data-quote="Orius" data-source="post: 4682828" data-attributes="member: 8863"><p>That's where I think 2e kind of fell off the wagon. First off, there was no real unified vision behind what 2e should be beyond a cleanup of 1e rules. So as 2e developed, it developed just as haphazardly as 1e did. Then the generic 2e stuff like the splats were often freelanced, while the creative staff was doing the campaign settings, which leads to the next point:</p><p></p><p></p><p></p><p>This also contributed to 2e's eventual problems. According to a lot of the background on campaign settings in Dragon #315 (or whichever one it was in early 3.5 with all the classic campaign goodies), the whole push toward settings was to copy DL's success. So basically management wanted to make a heap of money like they did with DL, because they were afraid DL would eventually run out of steam. They didn't know how to do that exactly though, so they had the creative staff continually churn out new settings with game products, novels, and so on. Only FR really seemed to do it as expected, and while many of the settings were creative, they just split up the user base in a way that became unprofitable.</p></blockquote><p></p>
[QUOTE="Orius, post: 4682828, member: 8863"] That's where I think 2e kind of fell off the wagon. First off, there was no real unified vision behind what 2e should be beyond a cleanup of 1e rules. So as 2e developed, it developed just as haphazardly as 1e did. Then the generic 2e stuff like the splats were often freelanced, while the creative staff was doing the campaign settings, which leads to the next point: This also contributed to 2e's eventual problems. According to a lot of the background on campaign settings in Dragon #315 (or whichever one it was in early 3.5 with all the classic campaign goodies), the whole push toward settings was to copy DL's success. So basically management wanted to make a heap of money like they did with DL, because they were afraid DL would eventually run out of steam. They didn't know how to do that exactly though, so they had the creative staff continually churn out new settings with game products, novels, and so on. Only FR really seemed to do it as expected, and while many of the settings were creative, they just split up the user base in a way that became unprofitable. [/QUOTE]
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What were the design goals of 2nd edition?
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