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What were the design goals of 2nd edition?
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<blockquote data-quote="xechnao" data-source="post: 4683741" data-attributes="member: 58105"><p>Well according to wikipedia MtG was introduced in 1993. WH40k 2nd ed came out a year before and I remember it was the edition with the idea of building balanced armies to fight against each other. Of course it was not complete but army codexes did follow. There were also two subscription only magazine lines (not White Dwarf) where rule clarifications were discussed. </p><p>According to wikipedia other games such as blood bowl are even older. I am not aware about historical facts of wargames such as de bellis and if they used the building of balanced forces drawing from army lists but I could imagine there could have been something like that.</p><p></p><p>The difference with magic is that these games use miniatures and have more parametres to take into consideration. But the idea of a face to face confrontation by being able to build and use ballanced "forces" against each other in a strategic or tactical way that takes place in turns it is not a MtG innovation I would say. The fact though that MtG and Warhammer became so popular (and that D&D was acquired by Wotc) guided the next step of the evolution of D&D.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4683741, member: 58105"] Well according to wikipedia MtG was introduced in 1993. WH40k 2nd ed came out a year before and I remember it was the edition with the idea of building balanced armies to fight against each other. Of course it was not complete but army codexes did follow. There were also two subscription only magazine lines (not White Dwarf) where rule clarifications were discussed. According to wikipedia other games such as blood bowl are even older. I am not aware about historical facts of wargames such as de bellis and if they used the building of balanced forces drawing from army lists but I could imagine there could have been something like that. The difference with magic is that these games use miniatures and have more parametres to take into consideration. But the idea of a face to face confrontation by being able to build and use ballanced "forces" against each other in a strategic or tactical way that takes place in turns it is not a MtG innovation I would say. The fact though that MtG and Warhammer became so popular (and that D&D was acquired by Wotc) guided the next step of the evolution of D&D. [/QUOTE]
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