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What were the last books you bought?
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<blockquote data-quote="king_ghidorah" data-source="post: 1567372" data-attributes="member: 18404"><p><strong><em>Psychic's Handbook</em></strong></p><p></p><p>A good, solid supplement with plenty of crunch focused on a skills-and-feats based psychic class that feels more like what I would want than the rules in the Psionics Handbook. A nice, elegant system that allows for many types of characters using the framework of feats and skills. It includes rules for both DnD and d20 modern.</p><p></p><p><strong><em>Unearthed Arcana</em></strong></p><p></p><p>A good purchase, and currently being used by my roomie who is running a Scarred Lands game with lots of house rules. However, I originally bought UA to raid it for rules to put together a high-adventure, low-magic fantasy game, and remained unhappy with each draft of house rules.</p><p></p><p>Then came my next purchase....</p><p></p><p><strong><em>Grim Tales</em></strong></p><p></p><p>A book full of crunchy goodness for running high-adventure, low-magic games. It includes a hybrid d20 Modern/DnD rule set with plenty of tools for customizing the game to build a campaign rule set that fit your style of play from swashbuckling action to grim adventure. It addressed many of the ideas I had in a more elegant fashion, and includes some nice rules on vehicles and chases. Crunchy goodness, and actually a better investment of money than UA.</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 1567372, member: 18404"] [B][I]Psychic's Handbook[/I][/B] A good, solid supplement with plenty of crunch focused on a skills-and-feats based psychic class that feels more like what I would want than the rules in the Psionics Handbook. A nice, elegant system that allows for many types of characters using the framework of feats and skills. It includes rules for both DnD and d20 modern. [B][I]Unearthed Arcana[/I][/B] A good purchase, and currently being used by my roomie who is running a Scarred Lands game with lots of house rules. However, I originally bought UA to raid it for rules to put together a high-adventure, low-magic fantasy game, and remained unhappy with each draft of house rules. Then came my next purchase.... [B][I]Grim Tales[/I][/B] A book full of crunchy goodness for running high-adventure, low-magic games. It includes a hybrid d20 Modern/DnD rule set with plenty of tools for customizing the game to build a campaign rule set that fit your style of play from swashbuckling action to grim adventure. It addressed many of the ideas I had in a more elegant fashion, and includes some nice rules on vehicles and chases. Crunchy goodness, and actually a better investment of money than UA. [/QUOTE]
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