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what were the most unique 3.x supplements?
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<blockquote data-quote="Greg K" data-source="post: 4621117" data-attributes="member: 5038"><p>The following is my list and it is limited strictly to 3e (anything in bold means I own it and the others I hope to find at con in February):</p><p></p><p>Airships (Bastion/Dragonwing): the title says it all.</p><p></p><p><strong>Artificer's Handbook</strong> (Mystic Eye Games): An alternative system for creating magic items</p><p></p><p><strong>Book of Iron Might</strong> (Malhavoc): A combat maneuver system that does not introduce new classes and also shows you how to build maneuvers. I also like the weapon styles</p><p></p><p><strong>Elements of Magic: Revised</strong> (En Publishing), its companion <strong>EoM: Lyceian Arcana</strong>, and their sister, <strong>EOM: Mythic Earth</strong> which provide alternate skill based magic systems.</p><p></p><p><strong>Experts/Experts 3.5</strong> (Skirmisher Press): It re-examines the expert class, breaking it down into multiple NPC classes. It has new professions, and new alternate skill uses</p><p></p><p><strong>Fewer Absolutes </strong> (Sean K Reynolds): two of three free planned web articles that re-examines immunities, specific spells, and trained only skills, their affect on the game and offers some suggested solutions.</p><p></p><p><strong>Hot Pursuit: definitive guide to d20 chases</strong> (Adamant Entertainment) and it's companion, <strong>Hot Pursuit: On Foot </strong>. A system for handling chases</p><p></p><p>Libem Liboriam (12 to Midnight/Silven): a supplement on books and, iirc, libraries.</p><p></p><p>Magical Medieval Society: Western Europe (Expeditious Retreat)</p><p></p><p><strong> Noble Steeds: A d20 Guide to horses</strong> (Avalanche): It's primarily about horses, but it does include other mounts. (There is also In the Saddle: Horses and Other Mounts (Dark Quest Games, but I haven't seen it).</p><p></p><p>Noble Wild (Skirmisher Press): Play awakened animals.</p><p></p><p><strong>Poisoncraft</strong> (Blue Devil): A book taking a more indepth look at and expands upon poison (I know that Bastion/Dragonwing had Pale Designs: A Poisoner's Handbook, but I never saw it and Poisoncraft seemed to get more praise).</p><p></p><p><strong>Psychic''s Handbook</strong> (Green Ronin): A skill and feat alternative system for mental powers</p><p></p><p>Redhurst Academy (Human Head): A wizard academy for DND. It is a beautiful book. </p><p></p><p>Torn Asunder (Bastion/Dragonwing): a new critical hit system for those wanting more detail. I have only seen it once and it reminds me a lot of the second critical hit system option from PO: Combat and Tactics. </p><p></p><p><strong>Unearthed Arcana </strong>(WOTC)</p><p></p><p>Others include Alchemy and Herbalists (Bastion/Dragonwing), Ink and Quill (Bastion/Dragonwing), Guilds (AEG), Guildcraft (Bastion/Dragonwing), Toolbox (AEG)</p></blockquote><p></p>
[QUOTE="Greg K, post: 4621117, member: 5038"] The following is my list and it is limited strictly to 3e (anything in bold means I own it and the others I hope to find at con in February): Airships (Bastion/Dragonwing): the title says it all. [b]Artificer's Handbook[/b] (Mystic Eye Games): An alternative system for creating magic items [b]Book of Iron Might[/b] (Malhavoc): A combat maneuver system that does not introduce new classes and also shows you how to build maneuvers. I also like the weapon styles [b]Elements of Magic: Revised[/b] (En Publishing), its companion [b]EoM: Lyceian Arcana[/b], and their sister, [b]EOM: Mythic Earth[/b] which provide alternate skill based magic systems. [b]Experts/Experts 3.5[/b] (Skirmisher Press): It re-examines the expert class, breaking it down into multiple NPC classes. It has new professions, and new alternate skill uses [b]Fewer Absolutes [/b] (Sean K Reynolds): two of three free planned web articles that re-examines immunities, specific spells, and trained only skills, their affect on the game and offers some suggested solutions. [b]Hot Pursuit: definitive guide to d20 chases[/b] (Adamant Entertainment) and it's companion, [b]Hot Pursuit: On Foot [/b]. A system for handling chases Libem Liboriam (12 to Midnight/Silven): a supplement on books and, iirc, libraries. Magical Medieval Society: Western Europe (Expeditious Retreat) [b] Noble Steeds: A d20 Guide to horses[/b] (Avalanche): It's primarily about horses, but it does include other mounts. (There is also In the Saddle: Horses and Other Mounts (Dark Quest Games, but I haven't seen it). Noble Wild (Skirmisher Press): Play awakened animals. [b]Poisoncraft[/b] (Blue Devil): A book taking a more indepth look at and expands upon poison (I know that Bastion/Dragonwing had Pale Designs: A Poisoner's Handbook, but I never saw it and Poisoncraft seemed to get more praise). [b]Psychic''s Handbook[/b] (Green Ronin): A skill and feat alternative system for mental powers Redhurst Academy (Human Head): A wizard academy for DND. It is a beautiful book. Torn Asunder (Bastion/Dragonwing): a new critical hit system for those wanting more detail. I have only seen it once and it reminds me a lot of the second critical hit system option from PO: Combat and Tactics. [b]Unearthed Arcana [/b](WOTC) Others include Alchemy and Herbalists (Bastion/Dragonwing), Ink and Quill (Bastion/Dragonwing), Guilds (AEG), Guildcraft (Bastion/Dragonwing), Toolbox (AEG) [/QUOTE]
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