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What were the new classes featured in the Gazetteers? (BECMI D&D)
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<blockquote data-quote="jeffh" data-source="post: 3321464" data-attributes="member: 2642"><p>I posted the following on Usenet about a year and a half ago in response to a similar question:</p><p></p><p>GAZ 1, 4 & 7 - none (though 7 does have some runic magic stuff for</p><p>Clerics)</p><p></p><p>GAZ2 - Emirates of Ylaruam</p><p>* Dervish (Druid variant)</p><p></p><p>GAZ3 Principalities of Glantri</p><p>* None, but the Prestige Class-like Secret Crafts deserve a mention</p><p></p><p>GAZ5 Elves of Alfheim</p><p>* Elf Wizard - alternate progression for high-level Elves, mostly</p><p></p><p>GAZ6 Dwarves of Rockhome</p><p>* Dwarf-Cleric</p><p></p><p>GAZ8 The Five Shires</p><p>* Master (Druid variant for maxed-out Halflings)</p><p></p><p>GAZ9 Minrothad Guilds</p><p>* Merchant-Prince</p><p></p><p>GAZ10 Orcs of Thar</p><p>* Kobald</p><p>* Goblin</p><p>* Orc</p><p>* Hobgoblin</p><p>* Gnoll</p><p>* Bugbear</p><p>* Ogre</p><p>* Troll</p><p></p><p>GAZ11 Republic of Darokin</p><p>* Merchant</p><p></p><p>GAZ12 Golden Khan of Ethengar</p><p>* Shaman</p><p></p><p>GAZ13 The Shadow Elves</p><p>* Shadow Elf</p><p>* Shadow Elf Shaman</p><p></p><p>GAZ14 The Atruaghin Clans</p><p>* Shamani</p><p></p><p>PC1 Tall Tales of the Wee Folk</p><p>* Brownie (Redcap)</p><p>* Centaur</p><p>* Dryad</p><p>* Faun</p><p>* Hsiao</p><p>* Leprechaun</p><p>* Pixie</p><p>* Pooka</p><p>* Sidhe</p><p>* Sprite</p><p>* Treant</p><p>* Wood Imp</p><p>* Woodrake</p><p>* Woodland Spellcaster (a sort of split-class available to some of the</p><p>above)</p><p></p><p>PC2 Top Ballista</p><p>* Faenare</p><p>* Gnome</p><p>* Gremlin</p><p>* Harpy</p><p>* Nagpa</p><p>* Pegataur</p><p>* Sphinx</p><p>* Tabi</p><p></p><p>PC3 The Sea People</p><p>* Aquatic Elf</p><p>* Kna</p><p>* Kopru</p><p>* Merrow</p><p>* Nixie</p><p>* Sea Giant</p><p>* Shark-Kin</p><p>* Triton</p><p></p><p>PC4 Night Howlers</p><p>* Werebat</p><p>* Werebear</p><p>* Wereboar</p><p>* Werefox</p><p>* Wererat</p><p>* Wereseal</p><p>* Wereshark</p><p>* Weretiger</p><p>* Werewolf</p><p>* Devil Swine</p><p></p><p>HWR1 Sons of Azca</p><p>* None, but clerics are significantly different</p><p></p><p>HWR2 Kingdom of Nithia</p><p>* Various Kit-like variants for the four main classes</p><p></p><p>HWR3 Millenian Empire</p><p>* More Kit-like variants, mostly for clerics, here called</p><p>Specializations </p><p></p><p>Later corrections were that I forgot the Forester and Rake, both from Dawn of the Emperors, and that I perhaps should have mentioned GAZ10 giving a sort of split-class option for spellcasters.</p></blockquote><p></p>
[QUOTE="jeffh, post: 3321464, member: 2642"] I posted the following on Usenet about a year and a half ago in response to a similar question: GAZ 1, 4 & 7 - none (though 7 does have some runic magic stuff for Clerics) GAZ2 - Emirates of Ylaruam * Dervish (Druid variant) GAZ3 Principalities of Glantri * None, but the Prestige Class-like Secret Crafts deserve a mention GAZ5 Elves of Alfheim * Elf Wizard - alternate progression for high-level Elves, mostly GAZ6 Dwarves of Rockhome * Dwarf-Cleric GAZ8 The Five Shires * Master (Druid variant for maxed-out Halflings) GAZ9 Minrothad Guilds * Merchant-Prince GAZ10 Orcs of Thar * Kobald * Goblin * Orc * Hobgoblin * Gnoll * Bugbear * Ogre * Troll GAZ11 Republic of Darokin * Merchant GAZ12 Golden Khan of Ethengar * Shaman GAZ13 The Shadow Elves * Shadow Elf * Shadow Elf Shaman GAZ14 The Atruaghin Clans * Shamani PC1 Tall Tales of the Wee Folk * Brownie (Redcap) * Centaur * Dryad * Faun * Hsiao * Leprechaun * Pixie * Pooka * Sidhe * Sprite * Treant * Wood Imp * Woodrake * Woodland Spellcaster (a sort of split-class available to some of the above) PC2 Top Ballista * Faenare * Gnome * Gremlin * Harpy * Nagpa * Pegataur * Sphinx * Tabi PC3 The Sea People * Aquatic Elf * Kna * Kopru * Merrow * Nixie * Sea Giant * Shark-Kin * Triton PC4 Night Howlers * Werebat * Werebear * Wereboar * Werefox * Wererat * Wereseal * Wereshark * Weretiger * Werewolf * Devil Swine HWR1 Sons of Azca * None, but clerics are significantly different HWR2 Kingdom of Nithia * Various Kit-like variants for the four main classes HWR3 Millenian Empire * More Kit-like variants, mostly for clerics, here called Specializations Later corrections were that I forgot the Forester and Rake, both from Dawn of the Emperors, and that I perhaps should have mentioned GAZ10 giving a sort of split-class option for spellcasters. [/QUOTE]
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