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What were the problems with 2nd ed?
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<blockquote data-quote="TerraDave" data-source="post: 4120463" data-attributes="member: 22260"><p>But that is just one word. </p><p></p><p>There are many. And many threads on this topic. </p><p></p><p>The creative thing would be do somehow do paralels of the switch from 2E to 3E and 3E to 4E.</p><p></p><p>Hmm. </p><p></p><p>Before 3E, all editions of D&D where basically meant to be at least loosely compatible, and 2E AD&D was specifically designed so you could still use 1E adventures with it. </p><p></p><p>Whether it was for this reason, or for whatever reason, 2nd edition brought in a <em>lot</em> of rules bagage from 1E. It cleaned up some stuff, but not nearly enough. At the same time, it lost a lot of the spirit and attitude that made 1E fun.</p><p></p><p>The approach for 3E was to fix the mechanics, while trying to keep a lot of past details and even trying to get some of the spirit back. And I think it was pretty successful (though more with mecachnics then style). </p><p></p><p>What does this have to do with 4E? Basically they don't want another 2E. They learned that it was ok to try to fix gameplay and mechanics, and keep the game closer to the frontier of rpg design. </p><p></p><p>But they seem to have gone farther in that goal, tweeking more details then basically any past new edition. And, they have even tried to update the attitude! </p><p></p><p>I think willingness to take on sacred cows will work well for 4E. As for the new flavour they are adding, I am not so sure. But I always have my first edition books and (gods forbid) my own imagination for that.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 4120463, member: 22260"] But that is just one word. There are many. And many threads on this topic. The creative thing would be do somehow do paralels of the switch from 2E to 3E and 3E to 4E. Hmm. Before 3E, all editions of D&D where basically meant to be at least loosely compatible, and 2E AD&D was specifically designed so you could still use 1E adventures with it. Whether it was for this reason, or for whatever reason, 2nd edition brought in a [I]lot[/I] of rules bagage from 1E. It cleaned up some stuff, but not nearly enough. At the same time, it lost a lot of the spirit and attitude that made 1E fun. The approach for 3E was to fix the mechanics, while trying to keep a lot of past details and even trying to get some of the spirit back. And I think it was pretty successful (though more with mecachnics then style). What does this have to do with 4E? Basically they don't want another 2E. They learned that it was ok to try to fix gameplay and mechanics, and keep the game closer to the frontier of rpg design. But they seem to have gone farther in that goal, tweeking more details then basically any past new edition. And, they have even tried to update the attitude! I think willingness to take on sacred cows will work well for 4E. As for the new flavour they are adding, I am not so sure. But I always have my first edition books and (gods forbid) my own imagination for that. [/QUOTE]
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What were the problems with 2nd ed?
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